• SONAR
  • Maschine MIDI note mapping (p.2)
2014/02/18 16:06:14
thebiglongy
Lol, just opened Maschine in x2 and thought to myself, wonder if I can add another instance, as was mentioned above!
Um, nope lol, Sonar doth protest!
Sonar threw up an error and decided to close on me. Thank fully I was only testing out what was mentioned above and was not actually working on a project.
2014/02/18 17:05:07
Splat
Well I've only ever used one instance of the Maschine plugin myself in Sonar so not sure who was saying this?
 
I know you can throw an instance of Maschine into any effects bin if you want to sample something in a track, but I haven't tried that either.
2014/02/18 17:05:17
Sanderxpander
I didn't spend enough mental energy to read all of what you tried, but did you use the Maschine "midi batch setup" function and use notes to pads?
2014/02/18 17:14:47
Splat
Sanderxpander
I didn't spend enough mental energy to read all of what you tried, but did you use the Maschine "midi batch setup" function and use notes to pads?



FYI I'm using version 2 (latest).
 
http://www.native-instruments.com/en/support/knowledge-base/show/1230/
 
"Note for MASCHINE 1.x Users: The MIDI page of the Input properties for Sounds and Groups replaces and extends the features of the Sound MIDI Settings and Sound MIDI Batch Setup available in previous MASCHINE versions,
respectively."
 
Although it's difficult to have granular control with the group function when it comes to transposing, it would be nice get that macro'd somehow (or better still, better ways of mapping within Maschine, apparently some known limitations here, battery does have some advantages still).
 
Cheers....
2014/02/18 17:24:46
Sanderxpander
I'm assuming if features are "extended" you can still map pads to notes easily from within Maschine. I don't understand why you're using transposing is what I'm getting at. It seems very roundabout/convoluted.
2014/02/18 17:40:30
Splat
Right...
 
> I don't understand why you're using transposing is what I'm getting at. It seems very roundabout/convoluted.
 
Before 16 MIDI outs (no transposing or drum maps):

 
16 MIDI outs after transposing with a drum map at the Sonar end:
 

 
 
Further info on #3
 
Remember I'm using PAD mode not keyboard mode.... 16 MIDI channels with one note, the same note.
Anyway other way to achieve this please let me know, maybe there is a much simpler way (yes you could argue keyboard mode but that's not what I'm setting out to do)......
2014/02/18 17:47:39
Sanderxpander
I'm using one group per midi channel. Each pad represents a note. So I have "only" 8 midi channels but each consists of a full kit. The only thing that is not easy to do with this is sequence instruments (like you say, keyboard mode) but I don't do that within Maschine anyway.

To do this, for each group I select "midi batch setup", choose "notes to pads" (NOT midi channels to pads). I choose the same base note for each group (C0 I think, not sure). Midi channel 1 is group A, channel 2 group B etc.
Save the whole thing as a track template if you want.

It's very simple and quick to setup and I don't do any mapping or transposing on the Sonar end. Not sure if this is something that would work for you?
2014/02/18 18:05:02
Splat
So are you using Maschine 1.x not Maschine 2.x I trust (?).

I think what you are describing is keyboard mode (Shift + Pad mode on the Studio controller) not pad mode, I found the maschine 2 interface for putting sounds on notes too fiddly (might be different in version 1), and also there are a lots of kits and are already preconfigured (and no MIDI batch mode in version 2).
 
Having said that I see what you mean about how you assign MIDI channels, I'll check this out...
2014/02/18 21:32:27
Splat
OK thanks for this, it's slightly simpler I think, so I revised my template as below.
 
However notes will still appear as one pitch if I play from the Maschine (see the very first picture of this thread), so I still have to transpose each Maschine sound and create a drum map in Sonar. I think if I was playing notes on a MIDI keyboard it probably won't be a problem....
 
In detail it's set up like this now:
 
Maschine
 
Group MIDI Input = Channel 10 (root note = C1).
Sound MIDI Input  = Off for all sounds.
Sound MIDI Output (all 16 sounds) = Host, Assigned to channels 1 to 16 incrementally, transposed by 1 to 16 incrementally.
 
16 Daw MIDI tracks
 
MIDI Input assigned channels 1 to 16 from Maschine incrementally for each track.
MIDI Out assigned to drum map as below:



Also note I'm using just one group of 16 sounds right now, and there is no MIDI batch setup mode with Maschine 2 either as far as I'm aware.
 
Thanks...
2014/02/19 02:20:51
Sanderxpander
I really don't know the 2.x software so sorry for being vague about this. But what you're describing sounds to me like you have keyboard mode and pad mode backwards. Keyboard mode, on the Maschine, is used to play a sound that is essentially on one pad with varying pitch. I agree with you that that is not what you want, but is also somehow exactly what you're getting right now. The benefit is that you could have 16 different pitchable sounds (bass guitars, keyboards etc) within a single group. This works well for instruments. It's virtually useless for drumkits which is all I'm using Maschine for. Using my method you only get one "sound" (a drumkit) available per group, but each pad has a fixed pitch and is playable directly from its note number.

Oh wait I think I see where it's going wrong - if you want to sequence in Sonar, I recommend switching the Maschine controller to regular control mode and making a simple template (I think it's already available) with pads to note numbers. You'll also have to use a certain velocity curve to get the same response, I forget which.
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