As a result of
Craig's experiments I decided to do one myself. I did all this inside Studio One. In my case I have used two virtual instruments that are complex in nature. The first is Natve Instruments Prism. This is an amazing synth that can generate very complex upper patials. Harmonics that not only have complex amplitude opeartions on them but the frequencies can move smoothly sideways creating even more 'movement' in an ambient patch for example. The way the harmonics move in Prism patches has to be seen to be believed. Here the Prism sound is called 'The Witcher' I played an ambient midi part to control this.
The second VST is Korg Wavestation with 'Deep Atmosphere' selected in RAM 11. Wavestation adds fatness and also beautiful and complex movement within a patch. There is always a lot going on in any Wavestation patch! This is blended quite lower under the Prism sound. So now we have a quick ambient thing lasting 30 seconds. A blend of both parts.
There is no processing or eq on any of these VST's. Levels are set to unity as well.
I created a session at 96 K and rendered the result out at 96K. All bit depths are at 24 bit. I also exported the same 96K session down to 44.1 Khz and that is the wave in my download. Next I created a session all at 44.1 KHz. Still 24bit. Set up the same two synths and got both of the midi tracks to play them and exactly the same music resulted. I exported that session at 44.1 Khz. I think I level matched these two waves OK as well. Timing is spot on as if you line them up you won't hear a shift in timing.
Here is the link for the Zip file. Good for about 7 days I suppose.
https://www.hightail.com/...ZUczRkJRdWNIcWNVV01UQw On listening you will notice the original 44.1 K version is very much brighter. On Span there are a lot more harmonics jammed in and the response is flatter up high. Notice how smooth the 96K rendered version is in comparison. I think because of the complex nature of the sounds involved the differences are even more apparent. I believe the extra high end generated in the 44.1K version is a result of the session not being at 96K. The 96K version sounds better to me.
If you are wondering how did they sound at the time. When the session was in 96K it was the smooth sound the rendered wave has live. The Prism patch is not swamped in high end harnmonics at all and is quite smooth and analog sounding almost. Span shows this with less extra harmonic crowding in and the top end has that 6db/Oct roll off type slope instead.
The next part of the experiment for me is to do a test with an incoming hardware synth into two sessions and render one down as before. The hardware synth needs to be special for this test and I have the perfect one on loan right now for the job. A Kawai K5000 additive synth with patches that are very similar and very complex and moving etc.. Sounds most unlike anything. I can layer this with some dreamy JD800 patches for some depth. It will be interesting to see how they compare going through the audio interface instead of being generated internally.
(the results may be similar too because if the session is opened up to 96K does not that mean the frequency response through the whole system will be wider now.) There is a very compelling reason to work at this rate just to get this smooth more natural top end sound in instruments such as Prism producing these type of patches alone. It is obvious the good things are translated down to 44.1K