If you're getting dropouts with the CPU meter at 50% that suggests something in the system may be hogging a resource, and not necessarily the CPU.
Network and video adapters are frequent culprits, since they assume they're at the top of the food chain and tend to monopolize resources at the expense of audio. Try disabling your network and see how much difference that makes. In the case of wireless network adapters it can be night and day. The smoking gun is high DPC latency, which doesn't show up in CPU meters but can be measured with a tool such as
LatencyMon.
High-end video adapters designed for gaming can also be a problem for DAWs. The presumption is that video refreshes are what you care about most, an assumption that makes sense for 99% of computer users but not for us audio geeks. They also have fans on them that are not your friend when you need quiet. So if you've got a gaming video card, sell it to the kid down the street who plays Halo and buy yourself a basic card.
Also, your test involves a lot of sampled instruments, which means your disk drive(s) is a major factor. You could be having drive contention and disk thrashing, or even paging occurring. This is likely if all the Kontakt instruments,EZDrummer samples and your project audio are all being read from the same physical disk. The fastest CPU on earth won't help you if your disk I/O can't keep up.
It's normal to see all four cores not being utilized. SONAR does an admirable job of load balancing, but there is only so much it can do in that regard. Remember that it's spending 95% of its time executing code that's not even part of SONAR.
BTW, on my aged, underpowered 2-core machine I routinely hit 90% CPU here before experiencing dropouts/crackles/distortion.