• SONAR
  • Is Sonar powerful enough to make a full fledged album? (p.10)
2014/01/06 15:33:24
dubdisciple
Maybe they will bundle something completely out of left field like Nuke Sonar Version!
2014/01/06 15:38:43
markyzno

2014/01/06 15:43:55
Steev
Wow I never even tried exporting video out of SONAR, good to know, I always imported audio SONAR to Vegas and rendered project from there.
2014/01/06 15:48:53
dubdisciple
Steev..you should keep that workflow for immediate future unless you simply want to test it out. The amount of time to get Sonar to create a half decent video is far more than the time it takes to export audio and import into Vegas
2014/01/06 17:18:39
chuckebaby
dubdisciple
Steev..you should keep that workflow for immediate future unless you simply want to test it out. The amount of time to get Sonar to create a half decent video is far more than the time it takes to export audio and import into Vegas


so then why the updates to video ?
 
2014/01/06 17:50:50
dubdisciple
Chuck..not sure if I understand the question and I certainly cant speak for Cakewalk. If you are asking why I think they are updating video features I would guess two main reasons: the previous video engine contained lots of obsolete support and it was odd that their product was not able to import file types found on most consumer products. I did advise Steev or anyone else to keep their current workflow for exporting video for the present but who knows if that will change. I can't imagine anyone arguing that Sonar will produce a better video file than most dedicated vido is diting applications available the present time. That's not a knock on Cakewalk. I expectgradual changes and am fine with that.
2014/01/06 18:04:51
Steev
dubdisciple
Steev..you should keep that workflow for immediate future unless you simply want to test it out. The amount of time to get Sonar to create a half decent video is far more than the time it takes to export audio and import into Vegas


 Actually I believe I worded that wrong. I only export audio tracks out of SONAR, usually tracks I created with MIDI instruments and import them into the original Vegas project where I do all the video editing and rendering. I only use a video track in SONAR for reference, and that's usually a low quality 512 k/bs .wmv. Besides that doesn't take long at all to render with an AMD FirePro  GPU accelerated graphics card. That puppy is SNAPPY!
 Vegas isn't what I would consider a DAW, but isn't shabby at all for recording audio tracks, especially when I use the SSL channel strip that came bundled in WAVES Mercury bundle.
2014/01/06 18:15:21
Kev999
dubdisciple
Kev999
 Does the Sonar package include all the softsynths and effects that you would need?
No.
 



I would respectfully disagree with that.  Yes, there are synths and effects some might prefer over what is included in software...


I'm just saying that the bundle of effects and virtual instruments falls short in a few areas, e.g.:

Brickwall limiter
Drums
Orchestral instruments
Hammond organ
Electric piano

Maybe not every user would consider these things important. It depends on your specific needs.
2014/01/06 18:21:23
jscomposer
markyzno
zblip
 
 
This said, I still have X2, and some of you wrote on this thread that the video in X3 had evolved. In what way is the new video app different in X3??? 
 
Thanks and have a good year all of you!



Hello fellow Sound Designer!

I can categorically say that X3d hasnt moved on fully in video to go pro with it. Perfect example happened to me literally just now....I am exporting a sound design timeline to a mix house in Soho, London and naturally they are using PT11... I cant export an OMF correctly with fades on which renders the whole process useless so am having to export stems into PT10 (which I have here) and then out of PT10 into an AAF.

Its these kind of issues, if corrected are invaluable to us in the industry.

I did try out X3d for a limited time but wasnt too impressed at all but didnt stick with it long enough to fully test, the Bakers have assured me (in another thread I started) that the video side of X3d is "there" but saw very little in my test of it. Having said that I will test further when I get the chance, but no support of OMF *properly* and no support of AAF is kinda right at my core need and X3d doesnt have that.






Thanks for the report. That really blows, I was hoping Cake would have improved on the video. All of my cues get sent from PT11. Scoring to pic is all done in Cubase 7, which I have shamefully grown to love (sorry Cake!). Does X3d even detect the frame rate and format when imported??
2014/01/06 18:23:51
Splat
Kev999
I'm just saying that the bundle of effects and virtual instruments falls short in a few areas, e.g.:

Brickwall limiter
Drums
Orchestral instruments
Hammond organ
Electric piano

Maybe not every user would consider these things important. It depends on your specific needs.



Drums = Addictive Drums or session drummer. Addictive drums is great.
Hammond organ/Electric Piano = Dimension Pro
Brickwall limiter = Nomad BT Brickwall BW2S-3 or Sonitus Compressor.
 
You could make a hit record with any of these.
Or we could use the real thing or download some freebies..
We are spoiled that is our problem.
 
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