• SONAR
  • Seeking advise on sidechaining vocals in final mix.
2014/06/05 00:26:43
BENT

Hi all.
Lately I've been experimenting with sidechaining to tighten up (glue) my vocals into the final mix. My procedure to date is...
- Track all instruments e.g. guitars, keys, brass, vocals etc. and output them to buses with the same name.
- Output all theses buses (excluding Vocals) to a buses called “All Instruments” insert PC4K (sidechain on) & output to Master bus.
- On the Vocals bus, insert a sent to the PC4K in the “All Instruments” bus. Then output bus to a Master bus.
 
Typically I initially set attack & releases to a long release time.
Adjust the threshold as low as possible without squashing the signal so it sounds unnatural then back it off a tad.
Shorten Attack and Release times till sounding unnatural and then back them off a tad.
 
Would anyone like to comment on this method by adding tips or totality debunk my approach?
Thanks in advance
2014/06/07 16:45:47
gswitz
I never do this. I don't push the levels that hard.
 
When I mix there is usually plenty of head room for the vocals without turning everything down when they come up.
2014/06/07 19:54:07
bitflipper
I do this on a regular basis, primarily for dense, aggressive mixes and for styles in which the vocals are normally not high in the mix. In hard rock genres, for example, the vocal is typically mixed much lower than in pop to keep the instrumental energy up. Clever application of EQ makes it possible to carve a space out for the vocals and allow them to remain intelligible.
 
A better variation on your approach is to duck specific frequencies rather than the entire instrumental submix. This can be completely transparent, keeping the average loudness steady without burying the vocal by ducking only those frequencies that are masking it.
 
There are several plugins made just for this, such as Elavayta Space Boy. I currently use Meldaproduction's MSpectralDynamics, which works spectacularly well. You can also implement it with a side-chainable multiband compressor or dynamic equalizer.
 
You can even manually draw automation for an ordinary equalizer. Just use a spectrum analyzer to identify the main frequency bands for the vocal to decide how to automate the EQ. It's not easy or simple and takes some trial and error, but you can make it work.
2014/06/07 21:43:24
gswitz
bitflipper
You can even manually draw automation for an ordinary equalizer. Just use a spectrum analyzer to identify the main frequency bands for the vocal to decide how to automate the EQ. It's not easy or simple and takes some trial and error, but you can make it work.


This I do.
2014/06/08 20:35:05
BENT
Thanks so much for the replies.
I should have stated I'm mixing dense aggressive (heavy dub). I felt I was on the right track (no pun intended) and now realise ducking specific frequencies rather then compression to glue the vocals with transparency is the way to go.
 
If only the QuadCurve, LP-64 Multiband, LP-64 EQ, had Sidechaining. Oh well I've downloaded (MspectralDynamics $275) and evaluating.
 
I've experimented drawing automation (QuadCurve) and although this works, and you can also achieve some interesting FX, it's a bit labour intensive.
Thanks again :)
2014/06/17 05:56:01
TremoJem
Great thread...what would you recommend for the kick, which fights with the bass, even though I try negative eq techniques so that they don't fight for the same space?
 
In Sonar, ducking would not be easy, as I have not seen anything in X3 that even reminds me of ducking.
 
In Ozone 5 I have side chaining capabilities.
2014/06/17 10:43:25
jerrypettit
I've been using Trackspacer for this.  http://www.wavesfactory.com/trackspacer.php
2014/06/17 12:28:37
bitflipper
For a more cost-effective solution, have a look at side-chainable multi-band compressors and dynamic equalizers. These types of plugins can help justify their cost by doing more than just sidechaining.
 
The least-expensive side-chainable equalizer that I know of is Meldaproduction's MDynamicEQ, $94 but was recently on sale for half price and might be again. With it, you can configure up to five filters to carve out just what the vocal needs and then modulate them as a group via the key input. Works for kick/bass mitigation, too.
2014/06/18 09:06:35
wizard71
jerrypettit
I've been using Trackspacer for this.  http://www.wavesfactory.com/trackspacer.php


This is a brilliant plugin for the money
2014/06/18 23:34:38
tlw
TremoJem
Great thread...what would you recommend for the kick, which fights with the bass


If a little eqing of kick or bass can't solve the problem I'd try side-chain compressing the bass so it briefly ducks whenever the kick hits.

Insert a compressor with side-chain capability on the bass track or bus if there is one. I generally use one if the pro-channel compressors for this. This compressor is additional to any you might need for general level control of the bass and is probably best placed after the eq.

Set up a pre-fader send on the kick drum track with output going to the compressor's side chain input. Now the compressor will cut in every time the kick sounds.

Set the compressor to suit so that the bass no longer tramples over the kick's transient. I'd start with a medium attack then try and make the compressor as unobtrusive as possible. The idea is to let the initial impact of the kick be felt. You don't need a multiband compressor for this job. The send level on the kick track will also affect how the compressor operates so it can take some trial and error to get it working properly.

If you don't have a track dedicated to just the kick but, say, all drums on the same track, then so long as the kick's timing is good load up Session Drummer or whatever drum programme you use. Then sequence a kick line that matches the one on the drums. Set the VST kick track up with a pre-fader send to the comp. sidechain. Pull down the fader on the VST kick's audio track and you will now have a new kick track that works the sidechain while not appearing in the audio mix.

Another option if the drums haven't been split to different tracks is to duplicate the drum track. Then use eq to remove everything but the kick frequency. It doesn't matter what the result sounds like because you can use the new track just like the VST/MIDI one. Ore-fader send to sidechain, turn the track volume down so it's not audible in the mix.

It's also worth checking nothing is smearing the higher frequencies of the kick. Kick drum transients can contain some surprisingly high frequencies from the beater strike.
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