One of Samplitude's strengths is it's Object based editor.
A Samplitude "Object" is equivalent to a "Clip" in Sonar.
Samplitude offers a lot of control in the Object Editor.
Advanced fade-in/out curves, swapping L/R channels, flipping phase, EFX Sends, EFX inserts, gain control, etc.
It's kind of the ultimate in "Snap-shot" style automation.
With this level of control over each clip, Samplitude makes a particularly good Mastering Environment.
You can layout each tune... with advanced fades and/or cross-fades, add any necessary processing to each individual tune (completely non-destructive/realtime), add track indices to Object borders, and burn a CD.
For hardcore slice-and-dice type editing, Samplitude is hard to beat.
Most of these things can be done in X3... albeit in a slightly different manner.
While vari-audio is nice, it's not nothing on Melodyne.