stevec
So... if one were to bounce TH2 down while at 96KHz and bring that audio into a 44.1 KHz project, the results could be improved? I may have to try that at some point...
Well, I did an experiment that was pretty interesting. To try and keep everything within a single project and avoid any sample rate conversion that might introduce another variable, I set up an experiment with Guitar Rig. GR has an HD option which does 2X oversampling internally; this has the same practical effect as running Sonar at twice the sample rate.
I recorded a track at 44.1 and duplicated it. One used GR as a processor set to standard. The other used GR set for oversampling. As expected, the HD version sounded better.
I rendered both tracks, flipped the phase on one of them, and nudged the non-HD track a sample at a time to line up with the HD track (HD adds a tiny timing difference--not enough to notice, but enough to require nudge if you want to null). This revealed the foldover distortion/aliasing in all its glory. Now, you could say it was from the HD track, not the non-HD. However, it was clear that the HD track sounded better, so I think it's reasonable to assume that the distortion products were more part of the non-HD than the HD track.
So the short form answer is that the improvement of running at a higher sample rate gets "baked into" the track, so when you play it back at 44.1, the improvement remains. Remember this isn't about extended frequency response, but reducing artifacts.