Two things inspired me to start this topic. First, a post from Mod Bod in another thread (I didn't want to hijack the thread, and it's edited for brevity):
Mod Bod
I want to use SONAR on a regular basis again but there is this gap between us that stops me dead in my tracks...Case in point, today as I tried to set up a template project, I quickly noticed and remembered that the maximum number of 3rd party plugins I could see in the Console view FX bin was three and then I had to scroll to see further than that. I thought maybe there will be some way to expand the FX bin size. Sorry Charlie, can't do that.
Another similar issue is the Sends module where the maximum number of sends you can see is two. This is no bueno with complex mixes that might also include Cue Mixes.
I've been in Cakewalk forums for (I'm guessing) over 20 years so I know the choruses of "Just use something else, if you don't like what we like" will be forthcoming and I have done just that. But it wasn't because I wanted to.
The other reason for starting this thread is I've done a few projects lately with a gazillion tracks, buses, and effects. One in particular is a Construction Kit with one track for what will be each file in the kit. While the file size isn't huge (under 1GB for now), the interface demands are major as there are dozens of folders, each containing multiple loops and variations, and incorporating MIDI and audio. In addition to the "finished" versions of files, all the source files must be managed as well. Having generally worked on much smaller projects, the workflow I had used in the past was not appropriate.
I know that workflow is very personal and also project-dependent. What works fantastically for one person could be useless for another, so please, no need for the "that wouldn't work for me comments" because I'm describing what works for ME for a particularly complex type of project, and those who have similar needs might be able to benefit.
There are four key elements.
Track View vs. Console I use the Track View for tracking and arranging. TV allows seeing as many sends and effects as you want by extending the track height or width. Once the sends and effects are set up, I seldom need to access them when mixing so I spend much more time in the Console view. At that point I don't need access to I/O or gain, so at least there's space for the four sends and assignable controls for the FX so my most needed sends can be visible.
Auto-Zoom This is key for TV, because if you really do have something like a dozen sends and effects, you need at least some track height. Auto-zoom really helps in this respect, because you can click a track and see everything at once for that track while the others remain shortened yet visible.
Screensets If you don't have a huge number of effects but your main concern is sends, you can set up a wide track header so you can see rows of multiple sends, and not have too high a track height so you can see sends for multiple tracks simultaneously. Track folders help here too, because I usually need to see associated sends - e.g., all sends for vocals, all sends for drums, all sends for guitar, etc. I can usually see all the sends for all the tracks in a folder by extending the track header width.
The D Keyboard Shortcut This is what lets me bounce back and forth easily between the TV and Console as the piece transitions from creation/arranging to mixing. If I'm in Console View and need a quick overview, D (or sometimes a screenset change) does the job.
Once I figured this out, I was surprised at how easy it was for me to manage huge projects. I really could not have done the equivalent with any of the other programs I own. Granted, it REALLY helps to have two monitors, but still, I've used a similar approach with a laptop and while not optimum, it's still workable.
I hope someone finds this useful.
P.S. About touch...I've had a chance to use the touch version of Sonar. It's a whole different animal, because you can set the touch screen on your desk at an angle, just like a real mixer. Compared to using conventional monitors, mice, etc. the best thing about touch is you can use both hands - one hand to scroll and find, the other to handle the mouse for precise operations. I was skeptical at first, but quickly realized how much touch restores the "feel" of working on an analog console - as much because of the workflow as the fact that you're touching things. Not too long from now, I think people will marvel that we managed to get
any music done at all using an interface designed for entering numbers in a spreadsheet.