John T
There are a few ways in which playback and render could differ, just down to settings. Like whether or not 64 bit processing is on for one and not the other. Also, anything in a "live" audiosnap clip will always be different for playback and render to some degree. That's off the top of my head, I'm sure there are more examples.
Yes, that's why I deliberately threw in the "All other things being equal" caveat. Barring differences in render settings from real-time settings and plugin randomness or response to high data rates, SONAR should (and generally does), produce the same output on render that you hear on playback. And something as problematic as pops vs. no pops should not happen in any case (with the possible exception of stretching artifacts from differing Audiosnap algorithms). Even that difference can be eliminated by the "Same as Online" rendering option for the Groove Clip and Percussion algorithms.
Like john, I just want want to be clear that the audio engine
itself does not behave differently on Fast Bounce or Export than during real-time playback, other than in the rate at which buffers are processed and that the buffers of processed audio get written to file instead of being handed off to the audio driver.