• SONAR
  • Session Drummer 3 Panning Limitation
2014/05/07 02:25:40
bobmc
I'm trying to create drum tracks using SD3 and I've run into what appears to be an incredibly serious limitation.  I can't find any way to get the six toms (two for each channel in the SD mixer) to correctly pan across the stereo field.  For example, the hi tom on channel 4 actually triggers 2 toms - note 48 and note 50, but there's only one pan control and one output for both notes, so both toms are in the exact same place in the stereo field.  All toms are using the same stereo output #4, but I'd be happy to output each of the 6 toms to separate outputs if that would help or were possible... anything.  Please tell me I'm missing something obvious, but I have the  feeling I'm not.
 
REM
2014/05/07 04:42:42
tomixornot
Hi tom = note 48 and 50
Mid tom = 45 and 47
Floor tom = note 41 and 43
 
There are 2 notes for the same sound, for easy 2-keys rolling I guess. Each tom can be panned individually.
 
Or, you can also open SD3 with individual drum per Sonar track :-
 
At the Insert Soft Synth Options
- uncheck simple instrument track
- check Midi source
- check synth track folder
- check All synth audio outputs : stereo
2014/05/07 08:40:52
scook
Each pad has one panner. It would be necessary to add another instance of Session Drummer to pan the individual notes of the toms separately.
2014/05/07 10:19:35
Cactus Music
Or upgrade to a different software, ezdrummer -addictive drummer.  
2014/05/07 13:36:21
bobmc
Yeah, I was afraid of that - an incredible misstep on Cakewalk's part as far as I'm concerned.  I've always upgraded to their Producer version, but I may stop doing that.  This isn't the first time I've found their bundled software to be basically a "lite" version of the real thing, so what's the point? I ask myself.
 
I'd already considered a second instance of Session Drummer, but it's cumbersome to have to split up my full midi drum track into two separate tracks so I'm not crazy about that solution.
 
I've been considering Steven Slate 4 (assuming it's a full featured mixer) because I do primarily rock stuff and out of the box their rock kits are some of the best I've heard.  Any experience there?
 
Thanks for the help.
2014/05/07 13:40:04
scook
bobmc
I'd already considered a second instance of Session Drummer, but it's cumbersome to have to split up my full midi drum track into two separate tracks so I'm not crazy about that solution.

Don't have to split the MIDI track, a drum map can route to multiple synths.
2014/05/07 13:51:29
bobmc
Ahh, well I did look into drum maps, but didn't quite see how theywould work for me.  I'll have another go at it tonight.  So, basically I would create a map with say drum 48 mapped to one synth and drum 50 to another?  Fair enough, but then am I dealing with two separate audio outputs, one for each synth?  For example, I'd have to freeze them separately etc?  Even if that's the case, it's better than what I've got now.
2014/05/07 14:01:48
scook
Yes, each note can route to a different synth. It is possible to build a very large kit. It sounds like you are using a single stereo pair from Session Drummer. I prefer the control provided by using multiple audio outputs from Session Drummer rather than relying on the mixer inside Session Drummer. Then route all the audio tracks to a drum bus. When everything is laid out the way you want, consider saving all the tracks and buses as a track template for future use.
2014/05/07 14:18:10
scook
Another solution may found in sfz editing. While the Session Drummer menus show GM instrument names, what sounds the notes actually trigger are controlled by sfz files. If a 12piece kit is adequate with a little sfz editing any pad can be assigned to play any audio file (or a collection of files).
2014/05/07 14:24:42
bobmc
No, not really - I'm not mixing in Session Drummer.  I'm routing my kick to 1, snare to 2, hat to 3, toms to 4 and overheads to 5 with those 5 outputs assigned to 5 separate audio tracks in Sonar.  But then I don't send them to a drum bus because I have my audio outs going to a Yamaha O1V - I generally like its signal processors better than Sonar's and prefer mixing on a console.  Thanks again for the help - I'm looking forward to the drum map solution.  This will also give me much more flexibility with overheads as well.  I think I'm golden!
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