Photo_G
If I walked away from X2a for a bit, the audio engine would almost always stop. This has not happened in X3 as yet.
G
The same with me, only it would most of the time lockup, and I would then have to fuss with it for a while to get it to unlock. Rarely, did I have to restart X2a to solve the problem, however.
Something else that I think that I am noticing with Sonar X3b; the audio sounds "cleaner" is that possible?? Did the bakers re-work the audio engines to effect that?