Such collaborations are commonplace and not particularly difficult. I've done collabs where some of the participants didn't use a software DAW at all.
1. Determine who among you will be doing the final mix. This person will manage the "official" final versions of each file. It doesn't matter which DAW he's using - choose based on who's the best mixer.
2. Agree on the sample rate up front.
3. It's not practical to assume anybody has the same plugins, but if they're baked in to your wave files it doesn't matter.
4. Use MP3s for data exchange until you're happy with a track. All of you should be able to import MP3s into their respective DAWs.
5. Decide where everybody's going to drop files. That can be a cloud-based file server or an FTP server you set up yourself. You can email MP3s but then somebody has to keep all the versions straight, and you have to CC everybody. Better to have them sitting in a central repository where everyone can post or retrieve them whenever they want.
6. When you're ready to submit a final version of a track, export them from your project as 24-bit files, which are universal. Be very explicit in naming your files.
7. Broadcast wave files are one option, but it'll be easier if you just export standard wave files. Timing can be an issue, so it's usually easiest if you export all files from time zero. That way, there's no question as to where to drop them into the master project. Very short files, like a one-off special effect, can be sent as a short file as long as the clip is snapped to a measure. If you do that, name the clip according to its measure number.