We've become accustomed to what is a literally unimaginable amount of RAM. Think about it: a gigabyte is 8 BILLION tiny switches. It boggles the mind. The first computer I programmed had 4 KILObytes of RAM, and I managed to write video games with it. 10 years later I was working on systems that ran entire companies with hundreds of users, on 8 MB. My company's high-end box was a couple million dollars and supported a maximum of 128MB. Later on I was coding on Sun SPARCstations, which offered an unbelievable 16MB - on a desktop! The Space Shuttle was designed on computers like that.
Increases in available RAM have made programmers lazy. No longer do they carefully allocate exactly how much memory is needed and dutifully return it to the pool immediately after it's no longer needed. As RAM increases, so does the
need for RAM. But it's still possible to write useful software that runs in a few hundred kilobytes just fine. SONAR is one such program, having its roots in a time when far less than a gigabyte was the norm. Load up an empty project and note the RAM usage - it's pretty small.
Then start adding plugins and watch the memory usage rise. Most effect plugins add so little as to barely make a blip. Start recording some audio. Again, memory usage rises very little per track. Overall system memory increases as Windows attempts to buffer all that audio data, but that's in the disk cache and most doesn't come out of SONAR's share. You can in fact have a huge all-audio project and easily remain within SONAR's 2GB limit.
The big RAM-gobblers are sample libraries. My largest one wants over 3GB, but Kontakt also has its roots in times where 1 or 2 GB was all the machine had, and uses memory frugally. I routinely have a dozen or so sampled instruments loaded under XP without exhausting RAM. However, those libraries are carefully chosen for efficiency (one of the reasons SampleTank 2.5 is still a favorite). If I could afford to, I'd happily replace my aged DAW and O/S and load that sucker up with as much RAM as it'd hold. In the meantime, I practice stingy memory management and freeze a lot.
And the funny thing is my technological restrictions do not creatively stifle me in any way. If anything, the opposite is true: the emphasis shifts from what cool sounds I can layer on to the music itself.
At the moment I am exiled, not only from recording but from even strumming a guitar, leaving me with only an MP3 player full of gigabytes of other peoples' music. I've been listening a lot and marveling at what can be done with a guitar and a piano.
To the OP: yes, you have about a gigabyte and a half to play with, period. Fill it with music.