• SONAR
  • Any advantage using the drum pane in PRV? (p.2)
2014/04/21 14:24:22
Bristol_Jonesey
The points made regarding having the durations of notes visible is totally irrelevant.
 
I make all of my drum notes (using a drum map) at 30 ticks - the 30 is purely an arbitrary low number.
You don't need to extend this for hi-hat or cymbal samples - all they do is trigger the sample held on disc or in RAM.
 
If what i am saying was wrong, then i would never hear a cymbal fade into decay over a period of several seconds, as they should cut out after 30 ticks.
But they don't, so you gain nothing by NOT using a drum map, apart from one very long standing bug/issue regarding mute & solo.
 
The expected behaviour is simple - you solo a kit piece in the drum map and you hear just that note.
But inserting the map "breaks" the link so in order to gain full control over the buttons in the drum map, you must solo the audio tracks AND also the Midi track. 
This might sound inconvenient - and it can be - but I always put my drums into a drum folder, along with the Midi track
Now can just use the solo button on the folder itself. Now, back in the drum map, solo/mute works as expected
 
 
2014/04/21 15:16:03
g_randybrown
Jonesey-yessir, I realize that the triggers aren't cut off by having a shorter duration...like I said it is just a representation in the PRV that helped me to navigate a little better...I will take time to learn more about drum mapping.
Jlien- what do the different colored clips in track 16 (trumpet sec) represent?
Also, in track 17...how do you get that to display...assuming MW stands for mod wheel and is showing graphics for a CC?
Thanks guys,
Randy
 
2014/04/21 19:11:07
Kev999
Bristol_Jonesey
The points made regarding having the durations of notes visible is totally irrelevant.
 
I make all of my drum notes (using a drum map) at 30 ticks - the 30 is purely an arbitrary low number.
You don't need to extend this for hi-hat or cymbal samples - all they do is trigger the sample held on disc or in RAM.
 
If what i am saying was wrong, then i would never hear a cymbal fade into decay over a period of several seconds



What you are saying is correct and certainly applies to cymbals and mosts drum samples.  Except that it does not apply for open hi-hats, where you need to set the duration.
2014/04/21 20:48:11
icontakt
The colored clips are all 'linked' clips, meaning the clips with the same background color are linked so that if you edit one of the clips the edit also applies to the other clips of the same color. That's just what I do for convenience when I work with MIDI clips when I'm in the songwriting stage.

As for the clip in the mod wheel track, it's just a clip with a white background color (not inline PRV) so the controller data showing up in the clip is default behavior, I think.

I tend to make the length of all note events (except for snare roll, reverse cymbal, etc.) in the Drum pane 120 tick-long (30 ticks would make it difficult for me to grab the event) but your method of making open hihats longer for a visual representation reason seems helpful because I often wonder which notes are hihats when I want to change their velocity etc., so thank you for mentioning it.

Btw, one thing you SHOULDN'T do in the Drum grid pane is hit Ctrl+A believing it will select all note events in the track. What it actually does is select all note events of ALL TRACKS (it's a bug and has been confirmed by CW).

Hope that helps

(You can PM me, of course :-) )
2014/04/21 21:28:51
brundlefly
Kev999
 
What you are saying is correct and certainly applies to cymbals and mosts drum samples.  Except that it does not apply for open hi-hats, where you need to set the duration.



Open hat samples are usually one-shots just like any other drum sample. They're stopped not by Note Off but by Note On of a note number that's part of a "choke group" defined in the synth programming, usually triggering a closed/pedal hat sample at the same time.
2014/04/21 22:43:48
Kev999
brundlefly
Kev999
 What you are saying is correct and certainly applies to cymbals and mosts drum samples.  Except that it does not apply for open hi-hats, where you need to set the duration.



Open hat samples are usually one-shots just like any other drum sample. They're stopped not by Note Off but by Note On of a note number that's part of a "choke group" defined in the synth programming, usually triggering a closed/pedal hat sample at the same time.



Mine are always triggered by note-off.  Is there any advantage to using other methods?
2014/04/22 02:21:38
brundlefly
I think you're mistaken, unless maybe you're programming your own drums in SFZ files and not using choke groups...? I don't know of any major drum synths that use note off to close the hi hat.
 
The advantage of using a Note On is that you don't have to hold the note to keep the open hat ringing when playing from a keyboard or pad controller, and you can re-trigger the open hat without closing it. In fact, a basic pad controller wouldn't really be able to play an open hat because it has no way of delaying the note off. Also you'd have to studiously play the closed/pedal hat at the same moment you release the open hat to get the proper effect.
 
I suppose the hi hat pedal on a v-drum kit could theoretically send a Note Off for the open hat at pedal up at the same time that it sent a note on for the pedal hat, but I'm pretty sure none of them work that way. I know some more advanced kits use controller messages to allow modulating the hat position but that's another subject.
 
2014/04/22 02:57:40
Kev999
brundlefly
I think you're mistaken, unless maybe you're programming your own drums in SFZ files and not using choke groups...? I don't know of any major drum synths that use note off to close the hi hat.



I'm using Battery 3. I believe it's possible to set up choke groups, but I have never tried it. I don't use a controller for drums. I draw the beats in PRV. I would hate not to be able to see open high-hat durations.
2014/04/22 10:45:41
brundlefly
Ah, you got me there; I've never tried Battery. Pretty unusual, though.
2014/04/22 17:59:47
Kev999
brundlefly
Ah, you got me there; I've never tried Battery. Pretty unusual, though.



Are you saying that other drum software doesn't work this way?  If that's the case then I'm glad that I chose Battery.
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