• SONAR
  • Normalize is broken - right? SOLVED
2014/04/21 19:01:39
rbowser
HA!  The ultimate in easy fixes. Re-booted Sonar.  When in doubt...
 
YIKES!  I didn't need to normalize a clip until today, about a week into using X3.  As I've done for years, selected the clip, found Normalize in the Process menu, set it to -1 as is my habit, since full 100% can get ugly.  But talk about ugly!  The clip emerged a solid brick of peaked out noise! -- Tried again on the same clip, on other clips - sound was totally destroyed every time.
 
This is a known issue, or am I being weird again with my X3 questions?
 
Randy
2014/04/21 19:05:14
gcolbert
Works OK for me.   I use it pretty regularly.  Possibly your track just does not have any dynamic range?
 
Glen
2014/04/21 19:10:32
OscarLaun
Working relatively fine on my end, and I've been using it quite a bit the last couple of weeks. Occasionally, it will not recognize that a peak wasn't slip-edited and do nothing (or make the clip softer) thus making me undo and bounce to clip, but no problems with distorting when increasing the gain.
2014/04/21 19:12:48
John
Not every audio is going to do well with normalize. One reason is the answer above. Also too much dynamics can also not work well. 
2014/04/21 19:21:04
Anderton
I just did about 70 normalization/gain change operations on mono vocal tracks over the weekend without anything unexpected.
 
What happens if you trim the clip first prior to normalizing?
2014/04/21 19:25:51
Anderton
It now says "solved." What solved it?
2014/04/21 19:26:26
rbowser
Thank you all for super fast replies - It was one of those mysterious temporary glitches.  It was making solid peaked out bricks - beyond space distortion.  I closed the project, closed Sonar - Opened again, Normalize worked fine and as expected again.  If every issue could be solved so easily!  I should have tried a re-boot before running to the Forum. 
 
Randy
2014/04/21 19:37:37
Anderton
First line of defense with mystery issues: close project and re-open.
Second line of defense: close Sonar and re-open.
Third line of defense: re-boot Windows.
Fourth line of defense: Go to the forums, and hope scook, brundlefly, bitflipper, etc. is online.
2014/04/21 19:43:07
rbowser
Anderton
First line of defense with mystery issues: close project and re-open.
Second line of defense: close Sonar and re-open.
Third line of defense: re-boot Windows.
Fourth line of defense: Go to the forums, and hope scook, brundlefly, bitflipper, etc. is online.


Absolutely, Mr. A.  As I said, I should have re-booted Sonar first before posting.  I'll tryyyyy to be better, I promise. 
 
Randy
2014/04/21 23:00:09
Anderton
Hey, we're all in this together. People will read your post and go "hmmm, maybe i should try re-booting Sonar to solve my current mystery problem" and you will have saved them so grief.
 
Remember, the people who don't have problems usually aren't here. They're off making music.
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