• SONAR
  • How to use "loops and one shots"
2014/04/02 23:15:37
seed
I pretty much only have the stock stuff that came with 8.5.
 
I purchased a package of .wav files that includes samples, loops and one shots
it has a number of long field recordings that i know i can "import audio" and edit etc.
the loops and one shots though - is there something i have that i would load these into? 
i'm not quite sure how to use this stuff just yet :)
 
71 Atmospheres
- 11 Ambient things
- 29 Ethereal Atmospheres
- 23 Interferences
84 Atmospheric Loops
- 26 Dark & Deep Loops
- 24 Drone loops
- 34 Ethereal Loops
105 Drum Elements
- 7 Claps
- 24 Clicks
- 16 HiHats
- 22 Kicks
- 28 Drum Noises
- 8 Snares
50 Drum Loops


 
2014/04/03 06:57:12
2:43AM
Just drag, drop and position where needed.  You can chop them up, run them through FX, make a Groove Clip from them (tempo matched), etc. etc. etc.  You could also make a SoundFont from them, and trigger via MIDI.  Does anyone still do that thought?
 
Audio is very easy to work with within Sonar. Use the drum one shots to fatten up rhythm tracks, add punch to kick drums/snares, etc.
2014/04/03 09:42:22
seed
so i would be doing "import audio" for a single snare beat?  and i guess just copy pasting from there?
 
i guess sfz is more along the lines of what i had thought i was getting....like i could just play these on the keyboard?
2014/04/03 10:47:52
bitflipper
Or load them into a sample player, which would allow you to play them on a keyboard or drive them from a MIDI track. You have at your disposal Sound Font Player, Dimension Pro and Cyclone. Kontakt would be the ultimate sample player but requires a significant investment of both time and money.
2014/04/03 11:05:22
seed
haha yeah kontakt is a bit too much for me at this stage in my learning :)
 
geez sfz and cyclone i may have opened once ever!
 
so if i load that single snare hit into one of these players - that's it?
i'll have a midi track that is dedicated to that snare alone?
and if i wanted to put together a full drum track using this sample pack alone....i would have to create many tracks - each with just a single percussive instrument (i.e. track 1 is snare, track 2 bass drum, track 3 ride cymbal etc)
2014/04/03 11:09:56
scook
The easiest free solution may be TX16Wx
 
Session Drummer can also play single samples. One sample per pad. Drag and drop the samples onto the pad or kit piece.
 
sfz files are not that difficult to create. Look in the Session Drummer Content area for each instrument for examples. Copy one and replace with the samples you want to use.
2014/04/03 11:12:56
seed
thanks for that link scook i'll be reading the details on that one when i get a minute
 
now that i think about it i suppose beatscape would do this too but i would still be limited to a track that contains just the snare or crash cymbal etc.  I'm not sure there is really even a problem with this.  i'm just old school and used to "kits" i believe :)
2014/04/03 11:16:37
scook
Usually having the kit pieces broken out into individual audio tracks is a good thing. If it is a problem, route them to a bus (which you would probably do anyway) and bounce it down.
2014/04/03 11:18:01
scook
Yea, Beatscape will also work. It can be a little buggy. The plug-in was dropped a few years after it was released.
2014/04/03 11:51:19
seed
wow i didn't know that...i thought beatscape was supposed to be the "improved cyclone"!
 
 
i see how individual kit pieces make sense - just going to take a little getting used to i guess
buses are like well i haven't used one just yet though a more experienced eye looking at my project would likely say "you should have" lol
 
buses/sidechaining...that kind of stuff i'm still trying to wrap my head around as i go along
 
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