The general concencus is split your x32 and x64 base directories:
e.g.
<DRIVE:\>DAW_Plugins_32- Rapture--- rapture.dll<DRIVE:\>DAW_Plugins_64- Rapture--- rapture.dll Sounds like you wish to add a layer for Reverb, EQ, Compressors, etc
e.g.:
<DRIVE:\>DAW_Plugins_32- Synths-- Rapture--- rapture.dll- EQ- Reverb...<DRIVE:\>DAW_Plugins_64- Synths-- Rapture--- rapture.dll- EQ- Reverb... Mine are actually all under the one to 'top'
e.g.:
<DRIVE:\>DAW_Plugins- Rapture32--- rapture.dll- Rapture64--- rapture.dll(
Note: But because e.g. Rapture install only asks for the base directory and deploys 'Rapture' beneath, I had to employ the 'hack' to split it out to 32 and 64).
Regardless, I'd just put the x32 VST path in the x64 Sonar VST Scan Path as well as the in-built BitBridge feature will allow most of the x32 plugs to work in Sonar x64 mode. This is easiest seen in Browser>Plugins>Instruments - where x32 plugs are '
green' and x64 plugs are '
blue'. If it finds a double up x64 will take precedence.
x32 mode Sonar does not play x64 plugs - so just leave the x32 Sonar VST Scan Path pointing to x32 plugs. But it'll just ignore the x64 plugs if they are in the same path.
I think you know, but Scan Path denotes the 'top' of the tree. Any .dll beneath will be scanned and added if possible. If not, then in most cases it'll handle it, ignore and move on.
Re Q5: The line denoted whether the plug was a VST or DirectX - these seem to be split by separate sub-menus now ( are you on an older Patch Level? x3e is out :) ).
I should be able to post that "Good Tips" link after 3 days (tomorrow) - if you can't wait, Google "VST on Windows XLN" - first hit. (It's getting less exciting now with good tips in this thread).