I am resurrecting this thread because I am having the same Step Sequencer issues with Addictive even in X3e!
I use Step Sequencer exclusively to create patterns for the project's drum parts in conjunction with Addictive Drums.
What I am finding from X2a onward, is that patterns created and then stretched out beyond their original length will occasionally just stop playing during the song. When the next pattern starts, then Addictive will wake back up.
This problem did not exist in the X1 system builds using the same process.
I have experimented with the "MIDI Prepare Using buffer" using everything from the default 250 all the way up to 1000 with no effect on the strange behavior. This is not just in playback but also mix down as well.
From what I can tell and this may just be my perspective, the less midi related tracks or fewer softsynths in the project, the better the performance but start adding softsynths and the problem rears its ugly head again and again. The ONLY workaround I have found from X2a up till now ( X3e ) has been to " Bounce To Clip" the Addictive Drums Step Sequencer Pattern when it is stretched out beyond its original length ( from a 4 bar loop to 16 bars for example ).
Something about bouncing the stretched loop to a consolidated clip solves the problem for the time being. But then you loose the ability to edit/copy/paste the loop at its 4 bar size, which is very helpful when you are doing lots of patterns, followed by fills.
Repro:
Add Addictive Drums as a softsynth to the project track from the Browser and choose the regular stereo out config in the synth properties dialog box.
Load the kit of choice.
Go to the 'Views" and choose 'Step Sequencer" and create a fairly complex pattern ( 16th note hats with varying velocities ) over a kick and snare pattern.
Save the Step Sequencer Pattern and return to the track view and drag the newly created pattern out for 16 or more bars. In big projects, this wont take anywhere near 16 bars to fail.
Now add more softsynth parts ( Dim Pro keys parts, SI Bass parts, ect )
This is in the context of a 3-4 minute pop/county song so keep in mind that short 8 bar examples will not produce the same results. Also, we have owned Addictive before it was offered as a X3 add on and yes, its the 64 bit version. We don't use session drummer for this purpose so I cant comment on rather it affects that softsynth as well. Also, no other softsynth in the project drops out no matter how big the project gets so I'm assuming this issue is specific to Addictive Drums alone.
Any one else experiencing this and have a solution, please chime in as it is pretty frustrating considering that the combination of Addictive Drums and the Step Sequencer is our main process for creating drum grooves and patterns.