• SONAR
  • Aim Assist causes significant additional CPU loading (p.2)
2014/03/24 23:39:47
martinv
mettelus
In case the OP doesn't chime in, I have verified this resolved in X3e.


It does appear to be resolved!  I am very happy to see take time away from developing bells and whistles to fix these things. 
2014/03/25 12:52:18
Splat
Brilliant!

 
2014/03/25 12:57:45
Guitarmech111
Bathroom wall saying:
 
We aim to please.
You aim too please
 
Anytime I hear 'aim' I think of that saying. :-D
2014/03/25 13:12:09
John
That was funny Conley. 
2014/03/25 14:27:43
stevec
Guitarmech111
Bathroom wall saying:
 
We aim to please.
You aim too please
 
Anytime I hear 'aim' I think of that saying. :-D




I've been in that bathroom.   Many times.    Unfortunately half of the patrons never read the sign.   
2014/03/25 16:52:22
konradh
Whoa!  This is extremely helpful information!  I only use Aim Assist for specific jobs (such as splitting or pasting audio clips), but now I will treat it like the oven: I will be sure to turn it off when I'm done.  Thanks.
2014/03/25 16:55:19
Splat
konradh
Whoa!  This is extremely helpful information!  I only use Aim Assist for specific jobs (such as splitting or pasting audio clips), but now I will treat it like the oven: I will be sure to turn it off when I'm done.  Thanks.




Konrad it's fixed in X3E. No longer an issue according to OP. Although I notice in your footer you are running X3D, if so I would definitely upgrade to X3E. I can't imagine it taking up much processing power now (Just a guess, but I suspect in X3D the refresh rate was too high or useless code was being called). Cheers...
2014/03/25 20:00:52
mettelus
This is my real concern with bubbling up old threads to close them. People seeing them for the first time assume it is a "new found" issue rather than knowing it is fixed. I realize the closure they provide, but I have already seen a few posts saying they thought these were created by X3e. When bubbling these up, please ask the OP to edit the title so it is more apparent that it is resolved with X3e (not created by it).
 
2014/03/25 20:05:24
Splat
I think you just did it :). Group effort guys...
BTW the OP has marked this thread answered.
2014/03/25 20:10:07
mettelus
LOL, but I cannot hit every one of them :) After I posted that I realized I did not want you to take that the wrong way. You have done a phenomenal job "herding cats" as it were, and it is most appreciated (both you and Jlien X have gone "above and beyond" to compile useful information for the bakers).
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