JohnRick
I can only chime in and say that I have basically the same setup and problem as Nirmod - except that I'm running a UCX, instead of UFX. Things have been crystal until X3d so it's quite obvious the boys/girls ****ed up this time. I find it also highly amusing that people recommend checking buses for clipping, make sure they have a TI card, bypassing FX etc.etc when it's obvious things worked flawlessly with the exact same setup as before and the only thing that has changed is the software version. For me the pops come for such small things as activating the audio engine. Horrible.
Glad I highly amuse you.
I asked a question about the bypassing of effects because that HAS caused dropouts and such for other folks in the past, and since I have no idea of what is actually loaded into the problematic project, I thought I would ask - which I also prefaced with an indication that I may have missed other relevant information.
And, checking the results of bypassing the effects and turning them back on is perhaps 1 minute of time - likely less than the time to put your post out there.
Lastly, just because an issue is exposed in X3d does not necessarily mean that it is CAUSED by X3d. It certainly may have been, but there have also been issues with deficient plugin code where it shows up after a particular Sonar update, but is still an issue with the plugin - just uncovered by some slight variation in Sonar.
If I did miss the original poster's explanation of the project at hand having the issue, then I will again apologize - I DO stand by my question about bypassing effects being a reasonable one - the OP could have skipped it if it did not apply.
Bob Bone