• SONAR
  • Upgrading from SONAR 3 to X3 - a Sound Forgey question (p.3)
2014/01/29 10:10:12
musicroom
dubdisciple
I sometimes forget about Reafir.  Have they made it 64 bit yet?




"I think" the 64 bit version is only available inside of their daw.
2014/01/29 10:32:42
musicroom
Frink
Thanks Musicroom - A splendid forum reply on a number of levels!
 
I've been looking for a cheap and easy alternative for this noiseprint function and it looks like reaFIR has what I need. SF is a bit OTT if I'm only using 1 small part of its functionality (rather like employing the full London Philharmonic Orchestra to go 'bing' at the end of a song).
 
I'm looking forward to X3 - my last big leap was from ProAudio9 to SONAR 3 which I found to be a nice leap. I appreciate that 3 to X3 is a bigger leap but I'm loving the tutorials and reviews I've read and I can't wait to get going on Melodyne as I know that I sing permanently ¼ of a semitone out of key.
 
Thanks for your tip about gain shortcut. I have loads of tricks and bits and bobs that I do without thinking in SONAR 3 right now so I'm going to have to reconfigure a lot of this - particularly as (as you say) X3 can do a lot in-house - maybe there is no need for SF at all? Honestly speaking, I get almost as much pleasure from setting up a good efficient template and workflow as I do from making a great recording. A fun few months ahead...
 
late note: I also just noticed that I have an identical Ovation to the one in your avatar.
 
 
Frink.
 
 




 
I'm glad that was of some help.
 
I do love those guitars. They play and sound great both live and recorded! 
 
Keep us updated on how you like your new setup.
 
 
2014/02/26 17:07:18
Frink
mettelus
... 
FWIW, as far as using Audition from the tools menu, it is actually very quick in that I can open the wav file, take the noise print out, save it and be back into X3 in under 30 seconds.
...



I've had a look at Audition and have found either a free 30-day trial version or a whopping hundreds of pounds full version.
 
Is there something I'm missing here or is it really all or nothing?
 
Best bet so far for Noiseprint reduction seems to be ReaFir...
2014/02/26 17:13:49
Sanderxpander
I'm actually more interested in where this noise is coming from, if it is on, as you say, "certain parts recorded by mic". The best way is still to fix it at the source. RX3 is supposedly great, I have the Waves noise reduction suite myself and have used it to good effect, but really only to clean up old tapes or try to fix someone's terrible recording. I would strongly recommend against using this as "standard practice" over simply preventing the noise in the first place.
2014/02/26 23:14:46
mettelus
Frink
mettelus
... 
FWIW, as far as using Audition from the tools menu, it is actually very quick in that I can open the wav file, take the noise print out, save it and be back into X3 in under 30 seconds.
...

I've had a look at Audition and have found either a free 30-day trial version or a whopping hundreds of pounds full version.
 
Is there something I'm missing here or is it really all or nothing?
 
Best bet so far for Noiseprint reduction seems to be ReaFir...


Audition's Noise Reduction is very good, but Adobe has gone to a Creative Cloud (CC) format, which is not appealing for many (pay per month). I have Audition as part of their Creative Suite 5.5 (I didn't specifically buy Audition).
 
The best way to purchase something like Adobe's stuff is to search for OEM (Other Equipment Manufacturer's) software, which are bulk purchases intended for initial computer loading at time of sale. CS6 was the last version made before they went to the CC format, and there are copies of it still available (at far less cost than Adobe charged). An OEM copy of Audition CS6 is ~149USD.
 
With all that (crap) said, if you are only concerned with the noise reduction feature, I would not recommend buying Audition for that purpose alone (especially if you already feel ReaFir suits your needs).
2014/02/27 03:01:12
Frink
Thanks Mettelus,
 
I was tinkering around with ReaFir last night and finally managed to get it to do what I need by using it in the FX bin of a track.
 
I would prefer to use it as a 'destructive operation' in Sound Forge so that my clip is forever clean - in my mind, this means less stress on SONAR as it won't need to be processing every time I play back. So far I haven't managed to get this working in Sound Forge yet - whenever I capture a noiseprint of a short section at the beginning of a clip, it gets overwritten before I can process the reduction across the whole track. I'll keep tinkering and googling on that one...
 
Of course I could use SONAR to create a noise-free processed duplicate clip and use this instead but I do miss the ease of popping over to Sound Forge and processing (in around 30 seconds as you mentioned in your comment about Audition earlier).
 
Regarding Sanderxpander's point about working out where the noise is coming from. It's actually pretty quiet in my small studio but I don't have expensive mics or means to buy them so, at the end of a track when there's 6 or 8 instruments fading out on their final note, the aggregated mic-hiss or amp-hum is JUST noticeable enough for me to want to kill it off. Using a free VST for clean-up is the best solution for me.
2014/02/27 15:20:24
mettelus
I did a quick search on Audacity since I never used it, and this video is the exact same steps I do in Audition. http://www.youtube.com/watch?v=mlKX6p85R2M The only thing he didn't do was save the file at the end. When I launch Audition from within X3, I do the above steps, hit Ctrl-S, and close Audition, which is destructive.
 
Have you tried that with Audacity? Maybe someone can chime in who has this loaded in their Utilities menu to confirm.
 
Edit: Ugh... I just added Audacity to my Tools menu and found a big problem! Audacity doesn't modify a file and allow you to save it "simply." It wants to save as a project file which is a PITA. Even trying to export the audio you would need to navigate the folder, or save to a desktop. There are many issues with this work flow (for me).
2014/02/27 16:26:09
mettelus
Okay... I just made a YouTube video of how I use Audition inside of SONAR X3. This is much easier than trying to explain it via text.
 
https://www.youtube.com/watch?v=aclxPcBEQEc
2014/02/27 23:28:39
mudgel
I've noticed various comments in this thread so thought I'd updated some information:
 
The DX plugins in Sound Forge 11 (not sure about 10) are all compatible with Sonar x64. These same plugins are all available within Vegas 12 which is fully 64 bit and I suspect that is why they have been updated for 64 bit compatibility. I make regular use of them in Sonar.
 
2014/02/28 00:52:36
mettelus
Hey Mike, I am totally unfamiliar with Sound Forge, and "think" Frink is asking to simply do a (single) destructive NR pass on an audio file. Can that be done from the tools menu without running it as a plug-in?
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account