So I went back and did several experiments. With few exceptions the results are not too surprising. Playback is done with ASIO buffer set to minimum (to reproduce output while tracking added vocalists.)
1) Frozen with Fast bounce, ASIO buffer set to minimum while bouncing -> lots of clicks and pops
2) Frozen with Fast bounce OFF, ASIO buffer set to minimum while bouncing -> occasional clicks and pops
3) Frozen with Fast bounce, ASIO buffer set to Maximum while bouncing -> 2 or 3 clicks and pops (in entire track)
4) Frozen with Fast bounce OFF, ASIO buffer set to Maximum while bouncing -> 2 clicks/pops
5) Frozen with Fast bounce OFF, ASIO buffer set to Maximum while bouncing, closed then re-opened Sonar -> NO clicks or pops (I assume indicating RAM needed to be freed up)
6) bouncing to clips, ASIO buffer set to Maximum while bouncing -> several clicks and pops (but reduced from pre-bounce)
7) I opened another similar project from same recording session, that has NO Melodyne editing, ASIO buffer set to MINIMUM for playback -> ZERO clicks / pops.
What I still don't understand is why a Frozen or a bounced clip will generate this noise consistent with CPU being over-utilized, when it doesn't happen with simple audio tracks. There is NO other Fx or processing going on, this is a very simple project. After bouncing the Region FX clips of Melodyne editing disappear, as I would expect, but there is still noise as if the processing is going on; similar (although not as notable) with a Frozen track.