soens
Thanks for all your contributions, Craig. I have a general question about sampling for soft synths if anyone wants to answer:
Pianos and organs only make one sound per key, or string. Violins and guitars can make the same note on several different strings, with nuances unique to that string. Is there a way to set this up on a soft synth or .sfz based instrument?
Some samplers can do "round robin" note assignments, where different notes are assigned without being based on something like velocity switching. I believe this was done originally to avoid the "machine gun" effect with drum rolls, but also to add variety as different notes could be sampled with subtle differences and assigned in several ways, including randomly or in a particular order.
What you describe is doable, but the logic of which note to choose could be an issue. When playing a chord at a specific position, then choosing the appropriate notes from the appropriate strings is easy. IIRC the Electri6ity virtual guitar instrument from Big Fish does this by mapping keyboard notes to "guitaristic" voicings. But with a single note line, unless the instrument can "look ahead" to what notes will be played next, and remember where the notes came from,
and make an educated guess as to how the line will be played, it would be hard to create a "guaranteed" authentic part.
There are other ways to add subtle nuances, although they're artificial (e.g., modulating sample start point or filtering slightly).