• SONAR
  • Audiosnap.... Cakewalk you better LEARN from Reaper....
2014/02/10 11:10:14
Dyonight
Reaper is my deliverance
 
http://www.youtube.com/watch?v=N24juufOOG8
2014/02/10 11:43:49
emwhy
I like the transient detect feature better than what AS has currently, you can at least see the transients that will be affected. As far as the rest of it goes, while I agree AS needs a reboot, and there are several others here that feel the same way, isn't what the video did the same as adding to the transient pool? It's been over a year since I've had to fix drums so my memory is foggy.
 
2014/02/10 12:25:54
John T
Yeah, you can do this with AudioSnap, but the UI and workflow design is nowhere near as nice.
2014/02/10 12:41:49
Splat
Yes audiosnap is pretty weak in Sonar and needs improvement, but it is what it is.

> Reaper is my deliverance.
 
Ask a Goth.
2014/02/10 12:46:52
John T
The thing is, I don't think the underlying tech is weak at all. It's just harder to work with than it should be.
2014/02/10 12:52:19
Splat
Agreed, UI is just non intuitive for me.
2014/02/10 13:18:49
emwhy
What bugs me about AS is that I don't use it a lot, but whenever I really need to get deep with it, I always need a refresher. I agree with the above posts, it needs a more intuitive UI.
 
2014/02/10 13:25:54
BlixYZ
the transient detect feature is nice where the threshold is visual.   The reason i rarely use AS is it's tendency to find transients where it shouldn't and behave as it shouldn't.   That being said, I have used it with brilliant results.  As another said, since i don't use it often, i alweays neeed a refresher.  
I like the way reaper has implemented it (the one work around in the video could be addressed I think).
 
I wont be switching just for this, however. 
2014/02/10 13:27:00
brundlefly
I see a couple of features that could improve the usability of Audiosnap (like being able to reset stretching of individual markers by a button/hotspot next to the marker instead of by the context menu), but mostly just a different workflow.
 
One thing I see that might really be a significant conceptual difference is that disabling stretching on a marker does not completely undo all stretching but leaves it stretched proportionally in the context of the markers to either side of it. SONAR doesn't do that; each marker has a stretched position and an original position, and disabling stretching on individual markers is going to return them to their original position without reference to how the markers on either side have moved. In SONAR, you would have to undo all stretching, disable the marker on the transient you don't want snapped, and then re-quantize.
 
You have to keep in mind that the videos like this always present an idealized situation that shows off the program/feature to best effect. I don't see that SONAR would have any trouble achieving the same result with the same material
2014/02/10 13:38:58
emwhy
That's a good point brundlefly. I've had editing sessions where it was quite easy to fix a loose drum part, but other times it's been near impossible based on what was played and how busy the drummer was.
 
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