• SONAR
  • Audiosnap.... Cakewalk you better LEARN from Reaper.... (p.2)
2014/02/10 13:45:56
brundlefly
BlixYZ
the transient detect feature is nice where the threshold is visual.   The reason i rarely use AS is it's tendency to find transients where it shouldn't and behave as it shouldn't.



I'm satisfied with having the markers appear and disappear dynamically as you change the threshold. Having both might be nice but, given a choice, I think I'd stick with SONAR's implementation. Regarding detection accuracy, I'd need to see an apple-to-apples comparison of many different kinds of material. SONAR has difficulties in certain situations (e.g. sustaining sounds with lots of tremolo), but it's not clear to me that other algorithms do a lot better in those non-ideal situations. I generally find cleaning things up to be pretty straightforward. Having a non-destructive gating function built in would be handy.
2014/02/10 14:04:11
dubdisciple
I have to say..this is a much better workflow than audiosnap to me.
2014/02/10 14:55:58
wst3
true confessions - a similar video was the straw that got me to try Reaper recently... and as cool as it looks (and works) - and is cool and it does work... it still is not what I am looking for. Nothing against it, but generally speaking I do not want to fix the performance - I want the rest of the production to follow the performance, if that makes sense.
 
(aside - so I did try using AS and Reaper to fix an old drum track that actually needed to be fixed - dang, they are both cool, and both provided great results. It never ceases to amaze me what we can do to recordings these days!)

So if anyone has some tips - for Sonar, Studio One, Reaper, a player to be named later - I'm all ears and eyes.

What I want to do is map the timeline to a performance. Specifically (most of the time) a rhythm guitar track. I want to be able to drag the M:B markers to line up with the beats in a recorded track. Bonus point for reasonable audible scrubbing to find the exact point in the transient where I want the beat.

So far, Sonar comes the closest, but it is still not an easy task... or maybe I am doing it wrong?

I'd love to discover that it really is easy and I'm just dumb. Really, that would be ok in this case<G>!
 
Thanks!
2014/02/10 15:47:39
brundlefly
wst3
I want to be able to drag the M:B markers to line up with the beats in a recorded track. Bonus point for reasonable audible scrubbing to find the exact point in the transient where I want the beat.

So far, Sonar comes the closest, but it is still not an easy task... or maybe I am doing it wrong?



The "automatic", mouse-driven process in SONAR is that you enable Audiosnap on the clip and edit the clip map, dragging beat markers to the corresponding transients in the clip, and then use Set Project from Clip to have SONAR insert the necessary tempos to align the timeline to the clip map.
 
But, depeding on the material, it can take a good bit of time to get the clip map massaged to the point where you get a good result, and there's is a small bug in AS that causes it not to place the tempo changes right on the beats, which can be messy and distracting though it's not usually audible.
 
For these reasons, I prefer using Set Measure/Beat At Now (Shift+M in X3) to tell SONAR where the measures and beats are. It's more keyboard intensive, but is more flexible in terms of how many or few points need to be aligned, and yields very precise results. I usually use a combination of ears and eyes to locate the transients that need to be snapped, tabbing to transients and/or locating the Now time manually before setting the corresponding beat.
 
It's hard to give a definitive process because it depends greatly on the material, and how straight it is. If you Google my username with "Set Measure/Beat at Now" against site:forum.cakewalk.com, you'll find many previous posts with variations on the process. Ignore the ones about it being broken; that was fixed in one of the X1 updates.
2014/02/10 16:04:46
fitzj
Would be nice to see a video doing the same in sonar by someone who knows AudioSnap well and for me that is Brundlefry. Are you open to this?
2014/02/10 16:09:56
emwhy
Getting back to the OP, you can do this with Sonar at least partially. Once you get the transients set the way you want on the kick & snare tracks, quantize them to the grid then right click on the clips and select add transients to pool. You can then quantize the rest of clips from there by selecting Quantize to pool, also a right click option on the clip.
 
I've never really tried this, but it seems doable.......brundlefly any thoughts?
 
 
2014/02/10 16:25:51
ronkenobi
2014/02/10 17:36:28
Splat
fitzj
Would be nice to see a video doing the same in sonar ....



Groove3 tutorials cover it.
2014/02/10 18:37:09
Dyonight
emwhy
Getting back to the OP, you can do this with Sonar at least partially. Once you get the transients set the way you want on the kick & snare tracks, quantize them to the grid then right click on the clips and select add transients to pool. You can then quantize the rest of clips from there by selecting Quantize to pool, also a right click option on the clip.
 
I've never really tried this, but it seems doable.......brundlefly any thoughts?
 
 




I have been struggeling with Audiosnap for months. I want to USE it, but I always get unrelated detection, off markers and unwanted glitches when applying transient to pool, and pool markers to multiple tracks which sometimes add phantoms markers that just WON'T GO AWAY. So quantizing the stuff make phase issues and I have to go over again.
 
Also, moving 18 paralels markers with double click sometimes cause glitches and is somewhat painfull.
 
Reaper allow for track grouping, which treat every clip as a single one. Not sure Sonar can do this but I lost ALL my patience.
 
I depend on this type of functions cause I record and edit speed metal kind of drums, with at least 18-20 tracks of closed miced cymbales and triggers and have to make everything sync perfectly with the grid, cause at 220bpm, you just NEED things to be tight... and with songs of 6+ minutes, I can't afford to manually move/deactivate 13 000 markers/song by hand.
 
When I saw this Reaper video, it was clear for me, I'll upgrade Sonar once audiosnap is fixed cause it's one of my main and most important tool. 
 
Until then Sonar will sleep on my desktop for a while, and forever if cake don't fix this function which is just totally unreliable for serious editing.
 
Reaper is definitely great, pro, deepely configurable and cheap. I still kick myself in the face for not having tried it sooner.... so much hours I lost....
2014/02/10 18:51:55
brundlefly
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