Hi here,
First, I use Sonar x3d.
Is it me or audiosnap 2.0 have problem detecting every drum hit accurately?
I have a kick ddrum trigger track that I want to use as my drum "tightener". The ddrum have been recorded with a mic pre so I have no problems with bad midi triggering. Basically it's a "click" sound copy of the kick drum mic.
As you probably know, ddrum piezos have a very focused attack and almost unexisting bleed from other drum parts when recorded like a standard mic through a micpre. So it gives a perfectly clean signal for audiosnap to dectect.
At least that's what I thought.
Don't know why, but even with a very clear isolated hit, Audiosnap consistently place some automatic marker before the clean hit, at a place where there's absolutely nothing, leaving a perfectly silent gap just before the real hit (which have not been detected).
I want to edit a metal drum take, with rapid double-kicks so checking every marker and moving each bad ones by hand would be VERY time consuming, considering that audiosanp SHOULD be able to find every hit since they are all almost bleed free and very well defined...
So is there a setting I'm missing or audiosnap is really unreliable for everyone?
If so, I'll probably use Melodyne to convert the piezo impulses into midi and then use those midi notes to do the rough quantizing.
Any other techniques I'm missing to efficiently edit drums with multiple mics?
Thank for any help on this!