Vladasyn:
I get the impression you don't quite understand levels. If you do then just ignore my post otherwise:
An illustration to help you.
Imagine that you have a bucket. When it's completely full that represents 0 or unity gain on your master fader.
You cannot add more into the bucket than full, the excess spills over. In audio terms we call that clipping.
Each track of you multi track recording is represented by a marble.
Depending on their size, you can only fit in so many till the bucket is full.
The bigger the marbles the less marbles it will take to fill the bucket.
The marble represents a track or channel in your mix. The size of the marble corresponds to the level of each channel. If you had a really large marble you could fill the bucket with just one marble. That is, if you had a track showing unity gain or 0db on the meters, you could only have one track feeding the master bus at that level. Alternatively if you had many smaller marbles, that is, tracks with lower levels it will take many more to fill the bucket, that is, load the master bus with enough signal to reach 0db.
Do an experiment. Create a project. Start with a single track set at -12db. Now clone that track several times. Leave the master fader set to 0db or unity gain. Each time you add a track, take note how your master bus level rises. Hope that helps.