• SONAR
  • The Reasoning Behind PRV Modes: Can Someone Explain, Please? (p.2)
2014/01/23 08:53:47
Vab
I still havnt been able to figure out how to use drum maps, and it seemed easier to just remember which notes correspond to which drum.
2014/01/23 08:58:17
Beepster
Vab
I still havnt been able to figure out how to use drum maps, and it seemed easier to just remember which notes correspond to which drum.



I felt the same way but now that I am doing some intensive MIDI drum editing I can see how it would be useful. If I want to see the entire kit in the standard PRV window I have to zoom out vertically. Then the notes are super small and hard to work with and the distance between the Kick and the cymbal hits is far enough that it is difficult to line them up correctly.
 
I may try and figure them out today because of this.
2014/01/23 09:14:17
MarioD
Beepster
 
I felt the same way but now that I am doing some intensive MIDI drum editing I can see how it would be useful. If I want to see the entire kit in the standard PRV window I have to zoom out vertically. Then the notes are super small and hard to work with and the distance between the Kick and the cymbal hits is far enough that it is difficult to line them up correctly.
 
I may try and figure them out today because of this.




I hear ya Beepster.
 
It would be nice if one could hide all unused notes when using a drum map in PRV. That way we could see the entire drum kit without all those blank areas between, them thus making it easier to line parts up. A unhide option would return those blank notes so we could add more drums if need be.
 
2014/01/23 09:20:39
icontakt
Hey people, are you guys really Sonar users? Use drum maps! The drum map editor in Sonar is very good (probably not as good as the one in Cubase, though) and not all daws have it. In fact, it's one of the most requested features in the Studio One forum. And, yes, it IS possible to hide unused notes.
 
(edit: Not quite "hide." "Delete" is the right word.)
2014/01/23 09:20:43
Beepster
Hmm... so the Drum Maps still leave all that blank space as well? Can't it be set up so I can jam all the pieces/artics I'm using closer together and leave the weirder stuff at the top?
 
Yeah... methinks it's time for another crash course. Gotta learn the Matrix stuff as well. I smell another thread coming on. ;-p
2014/01/23 09:24:22
Beepster
Jlien X
Hey people, are you guys really Sonar users? Use drum maps! The drum map editor in Sonar is very good (probably not as good as the one in Cubase, though) and not all daws have it. In fact, it's one of the most requested features in the Studio One forum. And, yes, it IS possible to hide unused notes.




Ah, okay. The reason I never bothered before was because on my last project it seemed unnecessary and the whole concept of drum maps confused the heck out of me. I thought it pertained mostly to hardware (kind of like ACT which confuses me as well). I realize now that is not necessarily the case. More of an alternative way to view and edit MIDI data.
 
Another reason is I keep seeing threads where people mention their drum maps screwing up so that made me shy away from them as well. Had too many other problems and things I barely understood to toss another log on the fire.
2014/01/23 09:33:00
icontakt
And I even use a drum map for keyswitches (you need to create a dedicated track for keyswitches if you want to do this). You can see all unnecessary notes (layers) have been deleted.
 

 
 
2014/01/23 09:36:08
icontakt
Beepster
I think he means switching maps from within the Drum Grid pane. Not within the main PRV view.


 
That's right. 
 

2014/01/23 09:52:46
Vab
But where are / how do you use the drum maps?

Why does AD have to default to using notes?
2014/01/23 10:14:01
Beepster
Vab
But where are / how do you use the drum maps?

Why does AD have to default to using notes?



The drum maps appear as a pane within the Piano Roll View. Based on those images and the little I know about Drum Maps basically it is just the same as the PRV except instead of a keyboard with note names you have an actual kit piece name and then you assign a note to that name. So if your kick is C1 you would use the map manager or whatever and make sure the Kick is assigned to that note. Now notes entered onto the Kick line will play C1.
 
At least I think that's how it works.
 
And you have to make sure the Drum Grid Pane is visible (PV Views menu I think) and then drag it down from the top of the PRV (I think). I'll know more later after I mess with it.
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