• SONAR
  • "Sonar was just fighting me the whole way!!!" (p.2)
2014/01/22 11:39:20
Beepster
CakeAlexS
Oh you didn't tell me he was a guitarist.... What were you expecting 
 




HEY! You wanna go?!
 
*lunges*
 
*trips*
 
*craps pants*
 
dammit!
2014/01/22 11:42:31
bapu
Juan comment.
 
Too much reverb.
2014/01/22 11:52:59
SuperG
I have this annual habit where I download and install the latest version of Reaper. I play with it for about 30 minutes before deciding I can't stand the workflow and uninstall it.
 
Anyway, now that Bitwig has *finally* announced a release date, I'm off to KVR to see how many of the Cubase refugees, who went there biotching from other DAWs and are now firmly engaged in biotching about Cubase itself, will make the jump and pass the grump over there. These guys travel in packs.
 
Popcorn, anyone?
 
 
2014/01/22 12:00:36
bapu
Conceptually I like the idea that there is no distinction in Reaper between tracks and buses. The entity can be whatever you want it to be.
 
Like Super G, in install the latest update. Look at it for a few minutes and close the program. I do not uninstall though.
2014/01/22 12:57:54
John
Beepster
Ah but, John you have been with the program for a long time and had the benefit of learning the more "creative" methods and features. It seems many of the other DAWs I've seen featured in general tuts or poked around at myself more or less follow some basic fundamentals based around the PT way of doing things (except things like FL or Ableton) which is kind of based on old analog studios which obviously go back even further. So coming from that foundation and into the X series totally fresh... well it can be somewhat confusing.
 
However this guy could just be a dumbass (but again I did not watch the vid). I was confused by the basic input routing for all of 15-20 minutes and it was clear sailing from then (in that regard). I don't think I even had to harass the forum over that one. lol


 See, you made my point. You figured it out in a very few minutes. I take it you were doing this cold too.  
2014/01/22 13:05:49
Beepster
John
 
See, you made my point. You figured it out in a very few minutes. I take it you were doing this cold too.  




In regards to routing... yes. As to the rest of the program not so much. And even still the little gray routing dropdowns on the strips are rather innocuous and unseemly and within the the track pane you have to make sure the right filter is selected. Not PARTICULARLY hard to figure out but it wasn't exactly jumping out at me.
 
Still these things are covered within the first couple pages of the manual anyway. I was more addressing the program on the whole and... well in some cases the manual isn't always clear or particularly easy to navigate. Thus the usefulness of the Power books and what not.
 
Just sayin'... it ain't the easiest program to learn from my experience.
2014/01/22 13:13:14
John
Beep you should have tried to learn Logic 4 when it was Emagic with no manual for 3 months. Cubase was no easy walk in the park either.  Sonar is complex, granted, but its fundamental functions are, for the most part, simple and easy to use. Then agin no DAW I know of that is as fully functioning as Sonar is any easier.  
 
 
2014/01/22 13:26:02
mettelus
The guy never mentioned what version of SONAR he was using... but (assuming) he has never used before and opened the "Normal" template, 1) he would have to first add tracks 2) he would have to add his plug-ins and 3) the default view of a new track (new project) is "Custom" so finding the input selection doesn't "stand out" or is easily found (and defaults to "none").
 
These are the type of things that concern me with totally new DAW users who jump into X3. I think that "Normal" template should come up with a few tracks inserted, track view to "All" and expanded enough to see them.
 
I do not recall ever overwriting the Normal template, and thought older versions had one audio and one MIDI track, but I never have seen those tracks expanded, or the view set to "All" (which I feel is most important). For a veteran user, overwrite that template, create others, etc. great... but for a new user this is an immediate "road block" (i.e. "Where do I select my input for this track I am looking at?")
 
Anyway... food for thought... end of my babbling...
2014/01/22 13:33:54
John
Funny I can't recall ever using a template with Sonar or for that matter Pro Audio either. But I do know that the normal template is just one of many that are show by using the "New" function in files. And as Beep says its all in the manual. 
2014/01/22 13:37:03
Beepster
Well one of those things you mentioned was produced by the same company I fumbled my way through that album I was talking about without any instruction. Not gonna get into a thing about it because it is very much a subjective topic based in how people view routing and recording in general but from my subjective POV it was indeed an uphill battle for a while there.
 
Heck... you yourself helped me squirm and claw my way to getting those basics figured out. I see those old threads and shake my head now but it really was difficult for me.
 
However... I had NO previous experience with MIDI and I looked at things from the perspective of someone hooking things up to and through a physical board. That I think is where I faltered with Sonar initially but managed to figure out the older, more stale (IMO) concepts of DAW based recording.
 
I still look at the more "traditional" styled DAWs and think conceptually they are easier for my brain to figure out BUT they would be more tedious and boring to work with in practice. It's more like plugging cables in and out all day instead of magically making something cool appear/happen with a few quick keystrokes or accessing a context menu.
 
Knowaddimean? It's better but different and requires an alternative view of how things are done. I also think the program in its X series incarnation is still evolving. From what I've seen 8.5 used the older approach where as this Skylight stuff is like out of the future or something.
 
All that said I would NOT want to deal with the boring arsed GUIs and methodology of some of the competitors and the others that take a more "unique" approach simply do not suit what I need to do as mainly audio based guy.
 
From a design standpoint for me it was good choice and worth the effort in learning especially now that X3 seems to have ironed out most of the X series quirks.
 
Anyway... I should probably be working. lol
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