• SONAR
  • Why isn't there more hype about SONAR and touchscreens?! (p.2)
2013/12/30 15:48:59
cowboydan
If you could only pull the bugs out of the program with a touch screen.
 
I know I'm dreaming.
 
After all Christmas also comes next year.
2013/12/30 16:07:39
JimmyBoy
I like the way my HP ENVY Recline 27" TS hangs over my desk...  Only thing I don't like is it doesn't have an hdmi out to be able to extend the monitor, (although it is Widi Compatible and able to Project monitor to 65" TV though there is a lag using Widi)..
 
- would anyone have any recommendations on a USB to hdmi adapter?  I see there are a few on the market, just not sure which to choose from.
 
This way I could duplicate or extend monitor to second monitor and have it sitting above the HP Recline.
 
Here is a small review on the recline
http://www.youtube.com/watch?v=a9WM5BacJvg
 
2013/12/30 16:11:35
Splat
Probably best to go to HP forums for that:
http://h30434.www3.hp.com/t5/TouchSmart-PC/how-to-add-second-monitor-to-hp-envy-recline/td-p/3092851
 
Remember if you are using USB that takes up bandwidth.
2013/12/30 16:14:05
JimmyBoy
Hi Alex,
 
Yeah I did see that link (JimT is me ;) )
2013/12/30 16:14:14
drewfx1

I'm not aware yet of a way to simulate right-clicking, which is important on some plugins (for example, Massive with its very tiny boxes for modulation routings--this still requires a mouse right-click).

 
If you hold down your finger, it becomes a right click.
 
 
Actually having recently picked up an inexpensive ASUS Windows 8.1 tablet, I was thinking it would be really cool if Sonar would allow a touch-centric "remote window interface" which could exist either on a locally attached touchscreen or on a networked device like a tablet.
 
I know there are remote control apps for various devices, but being able to put (copies of) specific parts of Sonar's interface on my tablet would be unbelievably useful and cool.
2013/12/30 16:15:11
mettelus
I am having a hard time envisioning touch screens taking off... the resolution of a "touch" is not great (limiting controls available), and ergonomic concerns would give OSHA a hay-day... not to mention my monitors are not even close enough to be touched... (I think my mom warned me sitting too close would make me blind... no wait, that was something else!)
 
As a secondary controller, perhaps, but I still have a hard time envisioning it being adopted readily. Win8 made me cringe right out of the chute because it came across as a "giant cell phone." I am not sure if I can ever get passed that first impression. Then again, I come from a background of high end gaming and spike 300 APM (actions per minutes), so that may be where I am holding the comparison. I guess the proof is in the pudding, so will see.
 
But then again... "Wii SONAR" would have a physical fitness twist to it...
2013/12/30 16:17:21
gswitz
I have enjoyed having a touch screen. I've had it for around a year now and it's been fun.
 
The fact that there are things I can't do with the screen pulls me back to the mouse. I think that once we can really do everything with touch it will help speed things up. I can't work with envelopes at all using touch. I can automate faders and write enable tracks, but ...
 
That said, I do plenty of sessions where I never touch the screen. I'm most likely to use touch when I'm playing my guitar. It's the same time I use my alpha track. When I sit down to mix, I often lean back and relax... mouse in hand.
 
I will say that when I do busy sessions where I bring the non-touch TV up from the bedroom, I get lots of smudges on the TV from trying to touch things. :-)
 
A second touch screen is on the list, but not that high on the list.
2013/12/30 16:21:30
lillloyd
Andrew Rossa [Cakewalk]
I think touch screens are still being adopted as we speak. There's a lot of misunderstanding in terms of touch screens and how to adopt it to your workflow. With SONAR X3, the touch implementation is very much complementary to the mouse. Meaning say you want to just enlarge a track or swipe, you can intuitively use your hands. This is very handy. Also with a large monitor, mixing can be a lot of fun. In general it definitely adds to the experience and as more users adopt touch screens, they'll see the benefit of touch support. As usual, we are a little ahead of the curve when it comes to supporting touch. The market will catch up soon enough like it did with 64-bit.




I think the marketing for using touch screens has--understandably--been a bit more focused overall on how they would improve the mixing console experience.  It's a fine point to make--the vids of a hardware console-like experience without the console cost are pretty compelling IMO--but I think there will always be resistance from guys who absolutely want a true 'tactile' experience with actual knobs and faders.  And I totally get that--all things being equal, who *wouldn't* want a 100% physical controller that's completely customized to their DAW (like V Studio)?  
 
Of course, all things are NOT equal, since cost is likely to be much lower for even a very large touch screen than a dedicated hardware controller.  (Plus hardware controllers are by definition fixed, and as time passes may go the of the Dodo--or my previously mentioned Control 24/doorstop!--whereas the touchscreen doesn't care, it just reflects whatever is on the screen).
 
That all said, I think the marketing currently may be underselling the degree to which touch screens improve how plugins are used and experienced.  Because no matter how phenomenal a hardware controller is--from little Nocturns and faderports all the way up to dedicated DAW-specific behemoths like Icon--  by definition it is customized to the DAW itself and can't possibly be customized to any substantial extent to 3rd party plugins.  IMHO, these controllers will always be a bit fiddly with 3rd party plugins -- they won't have the right number of knobs and buttons, their positions won't match what's on screen, and even with features like automap you may find yourself scrolling through numerous banks on the controller to find the one you want to tweak.
 
Contrast that with the touch screen experience, where the full plugin window is mapped to the screen itself.  Instant, *perfect* customization.  All controls on one page, positioned exactly as they should be.  And when the plugin changes, whammo, instant, perfect customization for that plugin as well!  And so on...  I think that even the most ardent hardware controller advocates--ones who might resist using touch screens for console-style mixing due to the precise, hardware-to-DAW integration of a dedicated controller--would admit that touch screens have the potential to significantly improve how we use plugins, for the reasons above.
 
 
2013/12/30 16:28:36
lillloyd
drewfx1

I'm not aware yet of a way to simulate right-clicking, which is important on some plugins (for example, Massive with its very tiny boxes for modulation routings--this still requires a mouse right-click).

 
If you hold down your finger, it becomes a right click.
 
 
Actually having recently picked up an inexpensive ASUS Windows 8.1 tablet, I was thinking it would be really cool if Sonar would allow a touch-centric "remote window interface" which could exist either on a locally attached touchscreen or on a networked device like a tablet.
 
I know there are remote control apps for various devices, but being able to put (copies of) specific parts of Sonar's interface on my tablet would be unbelievably useful and cool.




Yeah still Win7 here (single touch).  Good to know though about the right click in Win8 touchscreens.
 
The app you're describing already exists to some extent, but it's in the Apple universe.  "V-Control Pro".  It's $50 and for what it does it's brilliant.  It has two parts -- one is a mixer/transport view with jog wheel and bankable fader groups (thereis a Sonar template incldued), and the other is something called "V window" which basically copies any floating window you select to the iPad.  It connects via wifi.  
 
My only problem with it was that the iPad was slightly too small to really cover enough real estate for certain plugins.
2013/12/30 16:29:08
Treefight
I was an early adopter, getting the identical 27" Planar monitor shown in the CW videos from last year.  I have no regrets.  Based on the OP, W8 should definitely be a major upgrade from W7.  In addition to multi-point, I can control the faders and all other controls in CV (and multiple ones simultaneously at that).  However, for fine adjustments, I still use a mouse (or physical controller).
 
I agree that plugins are where the touchscreen really shines.  Having used/owned many controllers, including CW, Novation, Axiom, Mackie, among others, nothing beats touch.  No matter how you cut it, no physical controller - at least in my experience - can control all plugins all the time.  Automation is also a lot of fun using touch.
 
One notable exception:  Waves.  For whatever reason, touch does not work with their plugs!  Still, though I do own many Waves plugs, I also own many others (including CW, obviously, as well as UAD, NI, IKM, and others I can't recall right now...  Actually, come to think of it, touch might not work with x86 plugs, I don't remember as I use them so rarely now.
 
I also find it extremely helpful in TV and PRV for zooming in and out, as well as scrolling left and right.  It would, however, be nice to somehow select notes/regions using touch, though that seems impossible if the scrolling/zooming remained.
 
I'm in the process of moving my studio back home now, and look forward to experimenting with multiple monitors (touch and non-touch), as described here by others.  I'll also see how V-Control can add to the mix. 
 
Anyhow, I hope CW continues in this direction, implementing additional touch capabilities (if possible).
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