like the topic is saying,
looking at the waveform after bouncing to clip, are not the same at all.
so are we losing audio quality?
when im hearing with headphones also i find theres difference in the sound. its less good.
is there a way to bounce real time to fix this problem?
i changed the render bit to 32 and even 64 and still same problem.
ty to answer :)
there's what i'm talking about.
put it 720 HP and fullscreen.
http://www.youtube.com/wa...4&feature=youtu.be