Started working yesterday on a "small" project.... one mic, multiple performers reading in front of an audience. So I am basically working on a mono audio file which is about 50 minutes long.
So, lots of different voices (each having their own tone and dynamics...)I decided to work on this file the following way:
1- Inserted an FX chain in that audio file (containing an EQ and a multi-band compressor tweaked to globally improve the audio...)
2- Began splitting that file into multiple clips ( one clip for each performer). Therefore, each of these new "performer" clips also has an instance of the above mentioned FX chain. This to then tweak the clip's FX chain to better suit the performer, based on the original FX chain's settings. (I have NOT bounced the clips to new audio files)
I now have about 15 clips with an instance of the original FX chain. Problem is, my CPU meters (in fact, core #1 mainly) is now spiking into the red and I am now hearing artifacts.
I thought that clip-based effects were demanding CPU resources only when the clip was "read". It seems not to be presently the case as I have problems no matter what clip I'm playing
So, in my case the FX chain seems file-based (and not CLIP based). (in SONAR X1 D prod)
Anybody else noted this behaviour? Looks like a bug to me, but my workflow might be wrong here...