I have Sonar X3d producer, and version 7.4 of UAD's powered plugins. Everything worked great in Sonar X2 with my UAD plugs, both in the FX bin and in the Prochannel FX chains. After the X3 upgrade (all versions - x3b, x3c, x3d), every time I open a project which has UAD plugins inside an FX Chain in the Prochannel, the UAD plugins are not active (though they appear to be). The blue button next to them is engaged, but I have to toggle the plugin off, then back on to get the plugin to 'engage' and audio to route through it. If I do this with the UAD plugins individually, I can get them to 're-engage' one at a time, but I that's painful when I have 10+ instances like this per project.
One workaround I found was to add a new UAD plugin anywhere in a Prochannel FX chain - this seems to re-engage all the UAD plugins for the whole project at once. You can then delete the one that just got added and all the rest of the UAD plugins for the project will stay enabled and engaged. A bit of a pain, but much less headache than trying to disable/re-enable them individually every time you close/re-open the project. Just to be clear, I've tried globally bypassing all FX and re-enabling them. That doesn't work. Neither does toggling the UAD button on/off on the UAD's control panel (this disables/re-enables all UAD plugs globally, but any that were 'disengaged' in the Prochannel FX Chain after re-opening the project will stay disengaged until they're individually disabled/re-enabled via the blue toggle button or a UAD plugin is added to an FX chain somewhere in the project). Based on how my ACT controller sees UAD plugins differently if they're in the FX Bin or in an FX Chain in the prochannel, I'm guessing Sonar sees them differently and somewhere therein lies the problem...
I have also verified that this behavior does not happen if the UAD plugins are in the standard FX bin - they're enabled & engaged as soon as I close/re-open the project; but I like being able to use a combination of them in the FX bin and in FX chains in the Prochannel so this issue is getting to be a pain.
I had hoped the X3d patch would fix this issue, but it doesn't appear to have changed any of the behavior. I upgraded my UAD plugins in hopes that would fix it, which it did not.
Any ideas on other workarounds or when this issue will be resolved (or if it's a UAD issue)?
Any ideas on when/if we'll be able to program a set of ACT controls for plugins and have them respond the same way whether they're in the FX bin or in a prochannel FX chain?
Other than this issue, I'm really loving X3, and especially X3d.
Thanks for all your hard work!