• SONAR
  • I still don't like Take Lanes... (p.16)
2014/01/03 15:14:25
Splat
FYI CWBRN-22107 got withdrawn as intended and I agree with this. I didn't even specify the record mode so I need to review these steps. I will look at this again when I get a chance and probably log another issue if it is still reproducable.
2014/01/03 16:17:38
Vab
What would have been wrong with keeping layers when they added take lanes?

If it ain't broke, don't fix it. If you add a new feature, make it an extra feature, don't just delete a previous one that was so useful.

I spent a long time today practicing with take lanes and loops as I reached that point on the tutorial videos, I didn't like them at all.
2014/01/03 16:40:04
fooman
I wanna see a simple poll.  "Do you like take lanes or track layers".
Two options.  Curious to see if anyone even cares haha.
2014/01/03 16:58:18
brundlefly
Vab
What would have been wrong with keeping layers when they added take lanes?



To much overlapping functionality, and too much development effort to keep supprting both if they were optional. Lanes are an evolution of layers. As far as I'm concerned, they appear more different than they are functionally. And layers were certainly not without issues. In fact some of the complaints about lanes were true of layers as well.
 
I think part of the problem is that users are conflating new comp recording and editing functionality with lanes. Certainly there are tie-ins, but it seems to me that many issues with the comping workflow are being unfairly laid at the doorstep of lanes. And many of the complaints simply don't pan out on closer examination; ultimately a lot of the issues boil down to garden-variety resistance to change and/or unfamiliarity with the new tools.
 
I spent a goodly amount of time yesterday trying to get to the bottom of a user's complaint that he couldn't follow Seth Perlstein's Drum Production workflow from SONAR 8.5 using lanes in X3. As hard as I tried, I could not pin him down on what the issue was. He ended with "its just nowhere near as smooth or desirable"... oh wait, that was you.  
 
But, seriously, I wish you'd go back to that that thread, and clearly explain what's not "smooth and desirable" about lanes vs. layers with respect to that particular workflow. No offense intended, but based on some of your other threads I've posted in, it's hard to imagine that you would have had enough experience with lanes to really know what the differences are or be troubled by them. 
2014/01/03 17:47:41
Vab
Maybe someone should make a video of how to apply the layer drum loop technique to lanes? The layer technique was talked up so highly in the session drummer videos, I wanted to use that technique for creating edits and variations in a repeated drum loop as it looked very efficient.

Even in just a day of using take lanes to record over a loop, I was having new takes recording over and deleting old takes, it happened a few times and it looks like a bug.
2014/01/04 00:40:25
brundlefly
Vab
Maybe someone should make a video of how to apply the layer drum loop technique to lanes? The layer technique was talked up so highly in the session drummer videos, I wanted to use that technique for creating edits and variations in a repeated drum loop as it looked very efficient.



I'm telling you, the differences are not great enough to require a new video. You can follow right along with that video in X3, and the only difference will be the order of the take lanes and where you click to make a new one.
2014/01/04 18:46:29
fooman
I want a video with someone editing a real drummer.  Looping is relatively easy regardless of platform.  But editing a sloppy drumline is an art.  One that I had down with layers and take lanes is just not working for me.  The tiniest gap can spell trouble with crossfades, etc.  Very time consuming.
2014/01/04 19:52:25
Splat
I think the gauntlet has been thrown...
Think it was previously requested as part of "drumming month"...
 
I like takelanes better nowadays, there are still a few issues that show it is half baked (OK 75%) but it is usable (well sort of). Check the first post of my bug thread for more info (esp the "further clarification" section)..
2014/01/05 06:52:35
neirbod
fooman
I want a video with someone editing a real drummer.  Looping is relatively easy regardless of platform.  But editing a sloppy drumline is an art.  One that I had down with layers and take lanes is just not working for me.  The tiniest gap can spell trouble with crossfades, etc.  Very time consuming.


Cakewalk asked for ideas for drum month, and I requested a video of editing real drums. No response as far as I am aware.

The gaps thing is a big deal, and I know exactly what you mean as I had the same problem editing drums. One thing I found very helpful is relying much more thin the "slide audio within a clip" feature of slip editing. This keeps the edges of clips from moving (which is what crates the gaps, as well as little micro-clips) while allowing timing edits to be made.

I agree with Alex. I still prefer lanes for editing, but am becoming happier with lanes with some practice and some tips on workflow shared on this forum. The "using lanes as layers" thread is worth checking out for some good ideas.
2014/01/05 08:25:29
FastBikerBoy
fooman
I want a video with someone editing a real drummer.  Looping is relatively easy regardless of platform.  But editing a sloppy drumline is an art.  One that I had down with layers and take lanes is just not working for me.  The tiniest gap can spell trouble with crossfades, etc.  Very time consuming.




Not sure I'm understanding the problem. The new comping tool adds crossfades automatically that are fully adjustable for position and fade rate with a one click and drag. I edit live drums from time to time but I have never really considered comping together live drums, I tend to quantise one take rather than comping one together from many as unless the drummer is on exactly the same beat for each take they'd still need some sort of timing correction anyway.
 
Having said that I can't think why it wouldn't be possible. I comp together multi mic'd acoustic guitar takes all the time which have similar problems when it comes to timing (or they do when I'm playing). I find the new way miles easier and quicker but as I said I may well be mis-understanding what you mean.
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