fooman
FastBikerBoy
fooman
I want a video with someone editing a real drummer. Looping is relatively easy regardless of platform. But editing a sloppy drumline is an art. One that I had down with layers and take lanes is just not working for me. The tiniest gap can spell trouble with crossfades, etc. Very time consuming.
Not sure I'm understanding the problem. The new comping tool adds crossfades automatically that are fully adjustable for position and fade rate with a one click and drag. I edit live drums from time to time but I have never really considered comping together live drums, I tend to quantise one take rather than comping one together from many as unless the drummer is on exactly the same beat for each take they'd still need some sort of timing correction anyway.
Having said that I can't think why it wouldn't be possible. I comp together multi mic'd acoustic guitar takes all the time which have similar problems when it comes to timing (or they do when I'm playing). I find the new way miles easier and quicker but as I said I may well be mis-understanding what you mean.
I have a drummer that did three takes, for example. We like take 1 for section A, take 2 for section B, etc etc. Comp those today to create a comp track. Now I need to edit timing cause the drummer isn't very awesome. I find that when I slice a snare hit that I need to move over by 1/32 note or some other manually-moved timeframe to make it feel right, I now have a gap that makes it very tough to crossfade between lanes.
This is especially for manually-moved clips. They aren't snapping to anything, so I can't get the crossfade tool/icon to show because there is a miniscule gap between clips in the lanes.
Here's where I get a little confused. If you've comped the takes together and flattened it to a composite take I don't understand why you need to cross fade between lanes as there is only one lane in use albeit over multiple tracks.
Do you have a video editing a drummer without using any sort of snapping. Using take layers was easy to do this, whereas lanes I can't get it to happen.
Not currently but i might be able to put something together and stick on youtube if I can find the time. I'm not currently doing much with live drums for various health reasons (not mine). But I've probably got some old projects kicking around that I can use.
TBH, I haven't truly given it a go in X3d other than experimenting here and there, and trying things out, because I can't kill time guessing on how to change my workflow in front of paying clients. I bought some vids so hopefully those shed light on how I 'should' be working.
I can appreciate not wanting to waste time "on the clock".
The "new" comping method has just made the old way (that I used) more automatic. I can't say that there's anything in the "old" lanes that I can't do with the "new" takes but I do appreciate that I have my workflow and you have yours which can make a big difference to how useful the tools are or aren't.
If it might help I can easily knock up a screen capture video on how I work with the multi mic'd guitar scenario as I'm doing that all the time. Might be a bit rough and ready as I'm real busy at the moment but I can soon start Camtasia running while I work.
My main beef with lanes is the restrictions on size and unlike most I want to be able to make them smaller rather than larger. With multiple takes I start to run out of vertical screen space at about 9 or 10 takes, they then become a pain but the benefits of the newer tools out weighs that drawback (for me)