• SONAR
  • I still don't like Take Lanes... (p.18)
2014/01/06 13:39:46
fooman
+1
2014/01/06 13:42:35
FastBikerBoy
fooman
This is where workflows differ haha
Rebuilding layers is tied to a shortcut and I use it constantly in X1!  I miss it in X2/X3.
 
I wish I knew enough about making videos and had some time to kill to make a video of editing drums and whatnot.  I'd like to know if I'm doing things a lot differently than FBB, who knows enough to get people to buy vids.  I actually bought them last week hoping to shed light on these lanes specifically ;)


 
Thanks for the supoport..........
 
If you've got the X2 video I use live multi-tracked drums to demo quantising audio in Audiosnap Chapter 3 (7:08:57). Also in the X2 video using the crossfade method of comping is covered in the Comping & V-Vocal chapter (6:11:25). While that isn't multi-tracked the only thing you have to do to make it multi tracked is make sure the clips are grouped across the tracks.
 
X3 makes this even easier as it automatically applies the cross fades and adjustment of both position and fade amount is a one click drag operation. That is demo'd in the "Comping" chapter. Although I use vocals there that is across multiple tracks and something I do regularly with multi mic'd acoustic guitar - again the key to that is clip grouping.
 
HTH
 
 
2014/01/06 13:54:16
FastBikerBoy
Keni
FastBikerBoy
I'm honestly a little confused about what can be done with layers that can't with lanes. I know they are called different names but essentially they are the same thing, just lanes have more control.
 
I did see SteveStrummerUK cite a case with  his workflow and the "Rebuild layers" option (which personally I hated) but I think that has been sorted with X3 and the Flatten Take option.
 
I for one appreciate solo and mute buttons that I can see as well as the notes area. The new comping methods for the way I work are superb.
 
I'm not saying lanes are perfect they are not, especially regarding size limitations but I personally prefer them over layers.




Hi Karl...
 
The more I've worked with the new Lanes paradigm, the more I manage to get my work done, but it has complicated the older process far more than it's new features help (my opinion)...
 
As for things you can't do with Lanes that you can with Layers? Here's one that has bugged me (no pun intended) since the appearance of Lanes...
 
I often prefer to see my lanes while seeing all my tracks... the new system of displaying the lanes below the track and at a minimum size far larger than tracks has made this impossible and I must continually re-size and/or scroll screen to see what I want...
 
With Layers, all layers were visible within the track even when it's space was tiny and I could see far more tracks on screen at one time while seeing the displayed Layers...
 
Keni
 





 
Hi.....Keni in reply to the lane sizing, if you read any of my posts on lanes that is my bug bear too. I mention it in virtually every post I make about them and while it is a real pain it doesn't actually prevent an editing method, just makes it harder.
 
I actually want to make them smaller but larger would be an advantage to.
 
The method I currently use to get round it as best I can while using lanes is...........
 
  1. Turn off autozoom if its on (Shift + Z)
  2. Select all tracks you want to display
  3. Hold down shift key and drag track headers to expose lane icon
  4. Release shift key and hold down ctrl key and click on one lane icon to open lanes on all tracks
  5. Release ctrl key, hold down shift key and click drag track headers to required size (I minimize mine)
 
While that isn't ideal it does help and you are leaning against an open door here regarding a wish to see a more flexible lane sizing system.
2014/01/06 14:06:08
brconflict
I've comp'ed live drums on a few occasions. As a semi-producer on those sessions, the way we recorded was via drummer-priority. He played drums until he got the take he felt was dead-on. If he varied, we gave him a click-track. If he had a really solid take, but missed a snare-hit, or hit-hat flub, I would fix that from another take, perhaps. But I no longer quantize them. I've found issues with transient-smearing, cymbal phase-issues, and sometimes other artifacts that I can hear. If I only need to edit one hit, such as a kick-drum, that's easy to tailor in the mix, but I have to move the transient on all the drum tracks, or risk phase-cancellation.
 
Using Lanes, I have, say three takes opened for each drum. I don't edit them as a folder or clip group, because I don't trust that method (too easy to jack it all up or encounter weirdness still). However, after editing this sort of thing on an old Yamaha AW4416, doing this in Sonar is a snap. I will unmute both takes. Place markers, and use Gain Automation to mute the take I only want a single kick from. I Gain automate-mute the kick from the good take that I want to replace.
 
No editing for me. Fast comping will work, and moving a single transient is fine, but that's as far as I'll go for acoustic drums.
2014/01/06 14:06:50
fooman
FastBikerBoy
Thanks for the supoport..........
 
If you've got the X2 video I use live multi-tracked drums to demo quantising audio in Audiosnap Chapter 3 (7:08:57). Also in the X2 video using the crossfade method of comping is covered in the Comping & V-Vocal chapter (6:11:25). While that isn't multi-tracked the only thing you have to do to make it multi tracked is make sure the clips are grouped across the tracks.
 
X3 makes this even easier as it automatically applies the cross fades and adjustment of both position and fade amount is a one click drag operation. That is demo'd in the "Comping" chapter. Although I use vocals there that is across multiple tracks and something I do regularly with multi mic'd acoustic guitar - again the key to that is clip grouping.
 
HTH

This is the main reason I bought these tutorials, is for this one area of help.  Through no fault of your own, I rarely buy tutorials.  But I am grasping at straws trying to make the move to using take lanes so I can ditch X1 after two years and use only X3 and beyond... :/

Although, I AM learning tidbits that will shave off seconds from fairly common actions I do with a lot of other things thus far.  Well worth the money!
2014/01/06 15:43:26
dubdisciple
people really attached to the previous way things were done tend to state "don't fix it if it ain't broken" as if it is a fact written in stone that the previous feature was universally loved and "not broken' to all. It's obvious that Cakwalk thought it was not ideal and got enough feedback from users to think change was in order.  No matter which way you go with any radical change you are going to have people divided. If companies decided to never move forward because a subsection of their base wanted no change, they would stay still forever and eventually get lapped by the competition.
2014/01/06 16:13:45
Splat
I want to keep take lanes, they just need improving (check my bug thread).
I agree about radical change being resisted, that's why the best users are new users as they don't know any different :). Well sometimes :)
2014/01/06 16:20:33
fooman
CakeAlexS
I want to keep take lanes, they just need improving (check my bug thread).
I agree about radical change being resisted, that's why the best users are new users as they don't know any different :). Well sometimes :)

I agree, but as a (relative) long-time user... I hate your point haha.
I also don't think that everyone worked the way I did, loving layers and using it quickly and impressing clients... but I have tried out other DAWs and Sonar killed them when it comes to editing DUE to track layers.  It just clicked for me I guess.
 
I remember when I was trying out DAWs years back, track layers was one of the key items that hooked me to Sonar.  So now that it's gone I'm kinda thrown off.  Enough so that I'm using a DAW that's 2 years old even though I bought every version since.
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account