I've comp'ed live drums on a few occasions. As a semi-producer on those sessions, the way we recorded was via drummer-priority. He played drums until he got the take he felt was dead-on. If he varied, we gave him a click-track. If he had a really solid take, but missed a snare-hit, or hit-hat flub, I would fix that from another take, perhaps. But I no longer quantize them. I've found issues with transient-smearing, cymbal phase-issues, and sometimes other artifacts that I can hear. If I only need to edit one hit, such as a kick-drum, that's easy to tailor in the mix, but I have to move the transient on all the drum tracks, or risk phase-cancellation.
Using Lanes, I have, say three takes opened for each drum. I don't edit them as a folder or clip group, because I don't trust that method (too easy to jack it all up or encounter weirdness still). However, after editing this sort of thing on an old Yamaha AW4416, doing this in Sonar is a snap. I will unmute both takes. Place markers, and use Gain Automation to mute the take I only want a single kick from. I Gain automate-mute the kick from the good take that I want to replace.
No editing for me. Fast comping will work, and moving a single transient is fine, but that's as far as I'll go for acoustic drums.