I remember buying my first violin...when I got home with it, I realized I didn't know how to tune it, so I just made up my own tuning. I practiced my butt off and brought the fiddle to a rock gig. I was getting some really cool sounds going, made up a few original licks and had a fantastic time for quite a while.
Then I decided to learn how to tune it. I was completely at a loss of what to do with a fiddle that was actually tuned properly.
This thread reminded me of that first violin experience. The Take Lanes work great for me but obviously most of the/you disgruntled guys here have developed a work-flow-methodology with the predecessor to Take Lanes that I can only assume has progressed similarly for most of you...and now, Take Lanes, which is a big improvement [for me] but is behaving badly for you all. You learned a way to use a somewhat inferior iteration ...kinda like I developed my own violin tuning and learned that way first. Now, Take Lanes to you is like my learning how to tune a violin. Interesting development.
My advice for those of you who want to keep alternative ideas in a project... Just put your alt ideas on a track, give that version of your project a different name...like xxx.alt 1...and use "save as" for each version you try. Nothing gets erased...just renamed so you'll know what they are. Just forget about Take Lanes altogether if you aren't gonna use them the way they're intended to be used. They don't act like regular tracks. When you're recording a new Take, all other Lanes should be muted by default. That's how it's supposed to be. We don't want to hear all the previous versions while trying to lay down a fresh Take on a new Lane...That doesn't work.
I wish I could figure a way for you all to be happy with Take Lanes. Or, come up with a NEW feature that allows you guys an option to use Take Lanes the way you expected. So far, I'm not sure how you are/were trying to get Take Lanes to work. What are the expectations?
Maybe you all have a different definition of what a 'Take" is? Allow me to share an old-school understanding of what a Take is. Hmm.
It's kinda like 'Take a shot at it'. It's a definite part of a piece of music or narration or whatever the audio content...and you try it this way and that way so you can pick and choose, "Comp", the best parts at any given point as the audio is running. Take 1, take 2, etc. Take Lanes are not places to store random ideas...unless they're actual Takes that fit a specific part of a mix.
Hey, I don't want to come off like some kind of a preacher here, so, I go away now. I'm just an older version of you, trying to help solve a problem. Good luck!
Dub