• SONAR
  • I still don't like Take Lanes... (p.7)
2013/12/10 12:27:48
lawp
didn't they do a webinar of that already?
2013/12/10 12:30:51
Splat
I don't want layers back, I want take lanes (and comping) fixed.
If they are baked well I can see them being far more efficient than layers (yes at the moment it's the other way around).
Take lanes would be fantastic if implemented well. Great idea half baked.
2013/12/10 13:53:41
fooman
lawp
didn't they do a webinar of that already?

Please forward me a link if so!!! :)
I saw some webinars using softsynth drums, but no multi-miced drumkits with 2-3 takes of a song.  Cause that's my sessions.  And using take lanes isn't quick and painless.  Track layers are.
2013/12/10 14:28:39
lawp
I'm probably mistaken then, thinking of the ss drums, my bad
2013/12/10 20:16:22
Splat
It's a mystery! ;) Don't think I've ever seen a full flow video that hasn't been stopped halfway... 
2013/12/11 05:33:24
lawp
fooman
lawp
didn't they do a webinar of that already?

Please forward me a link if so!!! :)
I saw some webinars using softsynth drums, but no multi-miced drumkits with 2-3 takes of a song.  Cause that's my sessions.  And using take lanes isn't quick and painless.  Track layers are.


it was this one i was thinking of, but it's for x1 http://blog.cakewalk.com/caketv-live-larger-than-life-drums/
2013/12/11 09:19:25
fooman
Ya X1 is what I use.  I can record and edit drums all day in X1 with track layers with the best of em.
 
Take Lanes are a nightmare to me.  I honestly think it's me being an idiot (user-error) and not realizing that I can work another way that's not apparent.  I hope so at least, cause last year I was willing to accept the reasoning that take lanes were 1/2 baked.  This year I expected them to be more usable :/
2013/12/16 07:26:13
overdub
I remember buying my first violin...when I got home with it, I realized I didn't know how to tune it, so I just made up my own tuning.  I practiced my butt off and brought the fiddle to a rock gig.  I was getting some really cool sounds going, made up a few original licks and had a fantastic time for quite a while.
Then I decided to learn how to tune it.  I was completely at a loss of what to do with a fiddle that was actually tuned properly.
 
This thread reminded me of that first violin experience.  The Take Lanes work great for me but obviously most of the/you disgruntled guys here have developed a work-flow-methodology with the predecessor to Take Lanes that I can only assume has progressed similarly for most of you...and now, Take Lanes, which is a big improvement [for me] but is behaving badly for you all.  You learned a way to use a somewhat inferior iteration ...kinda like I developed my own violin tuning and learned that way first.  Now, Take Lanes to you is like my learning how to tune a violin.  Interesting development.
 
My advice for those of you who want to keep alternative ideas in a project... Just put your alt ideas on a track, give that version of your project a different name...like xxx.alt 1...and use "save as" for each version you try.  Nothing gets erased...just renamed so you'll know what they are.  Just forget about Take Lanes altogether if you aren't gonna use them the way they're intended to be used.  They don't act like regular tracks.  When you're recording a new Take, all other Lanes should be muted by default.  That's how it's supposed to be.  We don't want to hear all the previous versions while trying to lay down a fresh Take on a new Lane...That doesn't work.
 
I wish I could figure a way for you all to be happy with Take Lanes.  Or, come up with a NEW feature that allows you guys an option to use Take Lanes the way you expected.  So far, I'm not sure how you are/were trying to get Take Lanes to work.  What are the expectations?
 
Maybe you all have a different definition of what a 'Take" is?  Allow me to share an old-school understanding of what a Take is.  Hmm.
It's kinda like 'Take a shot at it'.  It's a definite part of a piece of music or narration or whatever the audio content...and you try it this way and that way so you can pick and choose, "Comp", the best parts at any given point as the audio is running.  Take 1, take 2, etc.  Take Lanes are not places to store random ideas...unless they're actual Takes that fit a specific part of a mix.
 
Hey, I don't want to come off like some kind of a preacher here, so, I go away now.  I'm just an older version of you, trying to help solve a problem.  Good luck!
Dub
 
2013/12/16 08:08:59
Splat
There are actually real issues here, it's not just adopting a wrong working mythology.


I think some of the issues here have been explained quite well. I would say that you should compare comments with what somebody has previously written in this thread and target the actual functionality itself head on,rather than just give generalistic comments which I know were well intended but don't really drill into the heart of the matter.
 
Check #39 for instance, what exactly is by design with this?
 
I know what takes are, and I know how the functionality is supposed to behave as I've RTFM.
 
Just my 5 cents.
2013/12/16 08:45:25
icontakt
overdub
My advice for those of you who want to keep alternative ideas in a project... Just put your alt ideas on a track, give that version of your project a different name...like xxx.alt 1...and use "save as" for each version you try.  Nothing gets erased...just renamed so you'll know what they are.  Just forget about Take Lanes altogether if you aren't gonna use them the way they're intended to be used.

 
I wonder what is so difficult for the programmers to just hide muted MIDI clips in the track when the lanes are collapsed. The answer is......no, it's not difficult, it's just that they overlooked it. That's why I sent in a feature request and also mentioned its inconvenience in this thread. Also, the clips landing on a different lane randomly when you bounce them (which I showed in my original post) should be fixed.
 
When there are problems, inconveniences, etc., you ask for fixes and improvements, instead of just accepting them and doing nothing.
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