• SONAR
  • loud pop when loading Channel Tools (p.4)
2013/12/09 22:57:39
Splat
Whoops sorry I just updated my previous post...  Anyway got you ... I suspect if it's working for everybody else here Cake will simply give the same advise... anyway good luck....cheers..
2013/12/09 23:04:35
scook
Razorwit
Hi CakeAlexS
Good thought, but still doing it after full reset and rescan. In fact, sometimes it pops and the meter seems to "stick"....
 
 
When it does that the meter is pegged but no sound is coming out. If I bypass the plug the meter drops to -inf. Re-enable it, loud pop and the meter sticks like that. I only see that now and again but it sure is weird.

This sounds like the behavior associated with Pentagon's Valleys Simulation. The picture shows an instrument track, could it be a Pentagon track?
2013/12/09 23:09:46
Razorwit
I've updated my drivers to latest versions, so yeah, I think you're probably right. Once it became clear that it's working for the other folks around here I began to suspect my install. Only other thing I can think of is some kind of funny driver/soundcard interaction...I don't think most other RME folks 'round here are using the same driver I am (it only works with the RME HDSPe MADI fx and MADIFACE XT), and those that are using it probably use the MADIFACE XT not the HDSPe MADI fx card that I use.
 
Anywho, I appreciate the input Alex and others.
 
Dean
2013/12/09 23:13:16
Razorwit
scook
This sounds like the behavior associated with Pentagon's Valleys Simulation. The picture shows an instrument track, could it be a Pentagon track?




Hi scook - Nah, it's a TruePianos track in that pic, but it does it on anything I put it on. Even a project with only one audio track. That particular meter behavior only happens once in a while, but the pop is consistent. 
 
Dean
2013/12/09 23:45:41
scook
Was the original SONAR install from DVD or download?
2013/12/11 13:25:05
Solafide
Razorwit
Hi CakeAlexS
Good thought, but still doing it after full reset and rescan. In fact, sometimes it pops and the meter seems to "stick" :

 
When it does that the meter is pegged but no sound is coming out. If I bypass the plug the meter drops to -inf. Re-enable it, loud pop and the meter sticks like that. I only see that now and again but it sure is weird.
 
Funny thing is that it's only happening with this one plugin. Everything else seems to work just fine....Waves, UAD, FabFilter...all of it.
 
Dean




This is exactly what I have been experiencing.  The same sound, the same stuck meters (even the red plus nine db level showing).  For me it was only happening in when I had lots of instances of glisseq running in the project.  I guess channel tools might have been more of my issue than the eq - ill experiment with this a bit.
 
This issue was bugging me so much that i re-installed everything (windows 8, sonar, pluggins etc - just to be sure it wasn't my user error). Everything works fine up until the sonar 3xc patch is run - then all the problems start.
2013/12/11 17:28:49
Splat
OK please quit Sonar, then try renaming your AUD.INI (so you can put it back if necessary). You will need to reconfigure your drives in Sonar. Then try the plugin with a blank project (no template)...

Cheers
 
 
2013/12/24 13:49:39
SilkTone
Has a solution been found for this issue? I'm running into similar issues.
 
Often when I insert one of the pre made FX chain modules, I get a load pop, at which point Sonar no longer produces any audio on any tracks. However the strange thing is I'm not getting any of the pegged meters, or even any indication of the pop on any of the meters. When I disable the FX chain module, another load pop is heard and the audio in all tracks return.
 
Here are typical repro steps:
 
  1. In an audio track (I'll call it the vocal track), drag/drop the FX Chain > Vocals > BG Vocals 1 PX2 FX chain module.
    Result: Hear a loud pop.
  2. Start playback.
    Result: No audio from any tracks.
  3. Mute the FX chain module.
    Result: Loud pop and all tracks start playing back, including the vocal track.
  4. Unmute the FX chain module again.
    Result: Loud pop and all audio in all tracks go away.
  5. Double-click the FX chain module to open it.
  6. Mute the VX-64 module.
    Result: No change.
  7. Mute the Tempo Delay module.
    Result: Load pop and all audio returns, including the vocal track audio.
  8. Unmute the VX-64 module.
    Result: Load pop and all audio goes away.
  9. Double-click the VX-64 module to open it.
  10. Mute the Tube Equalizer section.
    Result: Load pop and all audio returns.
 
Some more observations:
  1. If I re-create the exact same FX chain module from scratch using the same plugins and same settings for each, I cannot reproduce the problem.
  2. I tried with both 32-bit and 64-bit engine selected, same results.
  3. Sometimes the problem is not reproducible at all, and none of the FX plugins exhibit the problem. It seems to be random.
  4. None of the meters in any track, buss or main shows the loud pop. My speakers and ears however are very much experiencing it.
  5. This sounds like max DC clipping, however the meters not showing this is a bit strange.
  6. I'm not hallucinating.
 
EDIT: I found that repeatedly dragging/deleting the same FX chain module into the FX bin will randomly result in an instance that reproduces the issue. Once it doesn't reproduce the issue, it seems to stay in a good state. So keep doing it if you are trying to repro the issue.
2013/12/24 15:09:13
Splat
I tried 1 to 4 and could not reproduce...
My BG Vocals 1 PX2.fxc file is 198,801 bytes.
 
Thanks
2013/12/24 15:26:23
SilkTone
CakeAlexS
I tried 1 to 4 and could not reproduce...
My BG Vocals 1 PX2.fxc file is 198,801 bytes.
 
Thanks




Mine is the same size. Other info:
 
MD5: 797BF6561A884756694AAA99CD01F753
Modified Date: 9/6/2013
 
Somehow I have a feeling it has to be something else. Did you try to add/remove the FX chain multiple times? It seems to randomly go into that state for me.
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