• SONAR
  • Problem exporting audio
2013/12/21 03:23:56
Tyko
Hello!
I have worked with Sonar 3 for about 10 year now and some weeks ago I upgraded my system with new computer and Sonar x3. Of course there still are some smaller problem for me to adapt to the new program but the biggest problem right now is that it takes about 15 minutes to export one 3 minutes track to a wave file.
There seems to be no big difference between bounce in real time or when I use fast bounce.
With the old computer and Sonar 3 it took about 20 sek with fast bounce......
What could be wrong?
 
Thanks for your help!
Tyko
2013/12/21 05:17:12
Tyko
Now I also realized that bouncing to clip (mark a single track and bounce to clip) takes about the same time....What is wrong? It should go in some seconds.....
Very very annoying things that makes it kind of impossible to really work.
 
 
2013/12/21 05:29:59
John T
Do you have any AudioSnap clips in the project?
One way to tell is if when you export, the progress bar at the top does multiple passes, rather than just a single pass. This is because any AudioSnap clips are bounced one by one before the actual export starts.
 
If this is the case, the solution is to do a Bounce To Clip operation on your AudioSnap clips once you're happy with the timing edits you've made. This means they don't need to be processed every time you export.
2013/12/21 05:56:02
Tyko
I haven´t done any AudioSnap by my own will but obviously there seems to be some anyway cause when I tried to save the project as a bundle (to be able to open it in my old Sonar 3 so I could do the job) Sonar didn´t aloud that process cause it was AudioSnap in it. Thanks for that....so then I tried to bounce to clip on every track but that takes as long as exporting it....10-15 minutes for a 3 minutes track that has NO clip, no Plugins (except for a Pro channel eq and one Sonitus comp on the masterbus). Took me about 20 sek in the old Sonar 3, even with plugins and a lot of clips on the track.
I guess it isn´t supposed to be like that or? How long time do you need with sonar x3 for similar stuff?
 
2013/12/21 06:06:21
John T
It varies with complexity, but it should always be faster than real time bounce.
 
If you've got audio snap on by mistake, and you've not actually made any timing edits, you can just switch it off instead of bouncing. Bring up the "Clip" tab in the inspector, and go to the Audio Snap section in there. Now Select All in the track view.

If you've got audio snap on anywhere, the "Enable" entry in the inspector will either show a tick or the word "Multi".  Click there until it shows a cleared check box. Be careful not to click repeatedly if it doesn't appear to be doing anything. It sometimes takes a few seconds to work through the entire project, though it doesn't show a progress bar or anything.
2013/12/21 07:19:12
gswitz
Hey Tyko! Pretty amazing that you've been able to get buy with the old version for so long! You got your money's worth out of that one!
 
For me, Fast Bounce is more than 10 times faster than real time in most cases. The number of FX on your track impacts the speed of the bounce, so try hitting the E key to bypass all FX in your mix and try the bounce again. Does it go faster? If so, then the number of FX or the bit depth and sample rates of your tracks may be creating a lot of work through the FX causing increased bounce time. You aren't recording at 24 bit 192 by any chance? For most music it is sufficient to record at 24 bit 44.1 or 48, especially if you are having trouble with bounce to tracks durations.
 
Best, G
2013/12/21 08:29:48
neirbod
It could be related to a plugin that is not behaving properly in X3. Try opening the project unsafe mode, disabling all plugins, then export and see if that makes a difference.
2013/12/22 08:50:25
Tyko
Thanks for all your answears! I am very thankful for your help and I am extremely happy right now that my problem seems to be solved! At least it is now exporting the audifiles very fast (about 5 seconds....) and I can get that CD burned as a Christmas gift before Christmas! Thanks again for your help!
 
I am still slightly confused though. All I done was to follow the steps from John T here above to be sure the Audio Snap was really turned of. After I done that it just was fast as a lightning.....but what confuse me is that if such a simple project as the one I am doing right now ( No FX on the tracks and just the Pro channel Eq and one Sonitus comp on the masterbus, that´s all....and from beginning it all was one stereotrack that I splited up and cut out and paste in so each song from the live concert has it´s own track - can´t be much simplier) can´t handle the exporting Audio when you have used the Audio Snap function how should it be possible to use that function at all? I didn´t wish to use the Audio Snap function - it was automatically turned on - but I think it could be useful sometimes. 
 
My system is set to 44100 sampling rate and 64 bit double precision engine as audio driver bit depth.
 
Yes, I try to get the value out of Sonar 3 really good .....have had no problem with it and I love to know what is going on in a program and to learn that it takes some practice so I feel home in version 3 although there was/is even yet stuff to learn from that program. So reason why I upgraded was mostly that I though I wanted something with more power and hopefully slightly increased sound quality. I had already upgraded the rest of the gear so it was about right time I guess. If I get x3 to work as I like it to work I sure can stay with that for long time. I don´t care much about to have the newes stuff, I care more about the music and workflow.
There is things that still bother me in x3 but it seems like I slowly finding my way around them. I have the feeling that the sound actually is better (theoretically it should I guess) and that is most important for me.
 
Also another fast question by the way, if I have a volumeautomation on a track, is thera a way to rise the volume on the whole track with the faders in the conxole (mix) wiev without just turnin the Gain volume knob? Like pressing a key at the same time or something?
 
 
 
 
 
2013/12/22 09:03:38
John T
The ideal workflow with audiosnap is to use it to make the adjustments you want on a clip, and then bounce that clip, which will turn it back into unsnapped audio, at the higher offline rendering quality; when you play "live" audiosnap clips back in real time, the quality can be poor, it's only meant for preview while you work.
 
If any clips are Audio Snap enabled when you export, then Sonar has to do the offline rendering process before it can export the track normally. There's no option to export at the lower "live Audio Snap" quality.
 
I can't think of any way audiosnap could get turned on "automatically" as such, but it's easy to do by accident. For example, if you set the edit filter on a track to "Audio Transients", then all clips on that track become enabled for audio snap, and stay that way even when you switch the filter to something else. Or there are various keystrokes you could do accidentally that could make it switch on.
 
I've though for a while the clip inspector panel could do with an update to make some of this stuff more apparent. And indeed, clips could have text / icons indicating whether they are audio snapped, like Melodyne or V-Vocal clips do.
2013/12/22 12:01:42
gswitz

Also another fast question by the way, if I have a volumeautomation on a track, is thera a way to rise the volume on the whole track with the faders in the conxole (mix) wiev without just turnin the Gain volume knob? Like pressing a key at the same time or something?

 
Tyko,
There are a couple of ways to do this. You can use ctrl+a to SELECT ALL, then click on the track you want to adjust in track view to narrow the selection to only that track, then shift click a node in the volume envelope, (hold shift to move on one axis only - horizontal or vertical) and then move the nodes up. If any nodes hit the maximum level, they will stay there while other nodes continue to come up. Actually, this is a method you can use to level the peak volumes you set if you wish. Once you release, any notes pressed against the upper or lower bounds will fix to their new relative positions to the other nodes.
 
Another alternative is to use Off-Set mode. Lots of people use this to good effect. I'm pretty cautious with Off-Set mode myself because if you don't understand it, you can mess up your mix pretty quickly.
 
http://www.cakewalk.com/Documentation/default.aspx?Doc=SONAR%20X2&Lang=EN&Req=Automation.13.html
 
Do you make guitars? I searched for you on the internet and found a German Facebook entry of a guitar maker of the same name. Your guitars look amazing if that is indeed you.
 
My very best and happy holidays!
 
Geoff
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