• SONAR
  • X3D - Audio editing forced to take lane processing only??!!??
2013/12/20 08:38:34
Guitarmech111
It looks like we are now being forced to process any audio edits in the take lanes.
 
I tried to edit an older project in the main track with lanes collapsed and all I got was fade envelope options.
 
What gives??!!??
2013/12/20 11:06:15
Splat
Please make life easier for us, firstly please stop these sort of comments like "What gives??!!??" and "Why is it that I feel like I am paying to be a beta tester for this product??!!??" "Man, the more I use X3, the more issues I have with it and reminders of how poor X2 was for me. IF I found one good thing for 3 bad things I find, I would be happy, maybe." This is just a snapshot of what I've written today. You are perfectly entitled to your opinion, and maybe your opinion is right, but please don't expect everybody to rush to your forum thread. I would encourage more positivity and be more business-like about it. Right now you are putting up barrier before we even get to help you (we are not Cakewalk), I just got about of bed to read all this and now I'm depressed.
 
Secondly I apologise what I wrote just now, please don't think it's personal I've felt like that myself sometimes and I say things like this occasionally.
 
Thirdly, moving on...
 
Please could you give us full steps to reproduce in test case format, here is an example.... this makes things totally clear.... If you have issues this is the perfect way to get your point across, it will actually help people get it the root of the issue. You should always start with a brand new project.
 
Example
 
--->

STEPS

Turn on 3 USB MIDI devices (such as keyboards), each MIDI device has it's own channel (say 1 + 2 + 3).
Start Sonar X3D
Create new project
Insert 3 Dimension Pro softsynths.
Assign an exclusive sound for each softsynth.
Assign a single MIDI device to each softsynth track, making sure the MIDI input channel is specifically set correctly. i.e. If it's a Yamaha keyboard on channel 1, assign Yamaha Keyboard ->  MIDI ch.1.
Check to see if instruments play correctly.
Save the Project.
Close Sonar X3D application.
Turn off one MIDI device.
Start Sonar X3D
Open existing project.
Now play the MIDI controllers.


EXPECTED...

a) Some warning that MIDI devices have disappeared.
b) All three MIDI tracks have maintained their values, however the missing device is flagged up in some way.

ACTUAL...


The track with the missing MIDI device seems to have had the MIDI input changed to one of the other MIDI Input devices (which is weird).
Another MIDI Controller will have it's value changed for no reason whatsoever.
A third MIDI Controller will have the value persist.
 
<----
 
Thanks and sorry to be so forward.....
2013/12/20 11:21:57
Guitarmech111
Hi Alex, I don't take these things personally. I am entitled to my opinion and I do not mind sharing it. I don't expect people to rush to my posts. This is a statement thread more than anything. It is a direct result of X3D in reference to an issue I reported in X3C.
 
Basically, I am trying to edit an existing project that I reported in this thread:
http://forum.cakewalk.com/Melodyne-has-no-audio-on-selected-range-during-playback-TS-VERIFIED-ISSUE-IN-X3-m2906503.aspx
 
In that thread, I was able to select clips that were cut and select processing for the audio track in the track view with take lanes collapsed. After X3D, I am no longer to select the clips in the audio track directly, I have to dive into the take lanes.
 
here is what I had
1 audio track with 3 different takes
Each take is separated into 3 equal clips - cut at the same measures
with the takes collapsed in the audio track, I try to select a clip area - in X3C I was able to, in X3D, I can only select the entire audio track.
 
When I expand the take lanes and select one solo'd clip in any of the takes, Trying to create a region in the audio track main window only brings up the fade envelope option.
 
I hope that is more clear.
 
I am regretting my upgrades and purchases since X2 so far. Me posting is more of venting unless I state I need help. :) If someone can point out an error in my reporting of my situation and suggest something to correct it, I am considering that a bonus. I do appreciate the help that I have gotten and I believe I am nice to thread replies.
 
thx again! 
2013/12/20 11:39:16
Splat
OK I'm not going to try and reproduce, they are not steps like I've recommended (fair enough hopefully somebody else can take you up on this) and I only have limited time to work this out, but may I ask you for a Cakewalk Problem CWBRN number when you decide to report this, and keep us updated.

Thankyou...
2013/12/20 12:01:06
Splat
Sorry I had to post again...
 
 
Hi Alex, I don't take these things personally. I am entitled to my opinion and I do not mind sharing it. I don't expect people to rush to my posts. This is a statement thread more than anything. It is a direct result of X3D in reference to an issue I reported in X3C.
 
As you know I already wrote this...
 
You are perfectly entitled to your opinion, and maybe your opinion is right, but please don't expect everybody to rush to your forum thread

I just want to say your comments all over these forums are slowing me down and may just grind me to a halt. For instance I gave you to a link to a thread to do with your issue and now you are pasting these sort of comments all over it making life very hard (people will start reacting, look I am!). It is becoming like graffiti and hard work will be undone. Please think of others and restrain yourself.
 
And as I said please don't think it's personal I've felt like that myself sometimes and I say things like this occasionally. I am asking you to help me by being more chilled. I've done things like this before myself, take it from somebody who knows. Thanks.
 
2013/12/20 12:17:37
Guitarmech111
The scenario is this.
 
1 Record Audio track for 12 measures with 3 takes
2. Split the 3 takes equally at 4 measure intervals
3. expand the audio track if ot already expanded and mute the first 2 take lanes
4. solo the 3rd take
5. Collapse the lanes so only the audio track is visible
6. Select measures beginning 4 thru the end of 7 in the track view
 
At this point, I am not able to highlight anything for editing but the full track with the take lanes collapsed
 
prior to X3D, I was able to select the solo'd clip with the track lanes collapsed in the track view directly.
2013/12/20 12:25:09
John
OK the way I understand lanes is if you have takes in lanes you will need to edit them in lanes. 
 
If you are just trying to edit audio in a track that is still as it has always been. Takes are a different thing. At least that is how I view them. 
2013/12/20 12:59:01
Anderton
Guitarmech111
The scenario is this.
 
1 Record Audio track for 12 measures with 3 takes
2. Split the 3 takes equally at 4 measure intervals
3. expand the audio track if ot already expanded and mute the first 2 take lanes
4. solo the 3rd take
5. Collapse the lanes so only the audio track is visible
6. Select measures beginning 4 thru the end of 7 in the track view
 
At this point, I am not able to highlight anything for editing but the full track with the take lanes collapsed
 
prior to X3D, I was able to select the solo'd clip with the track lanes collapsed in the track view directly.




I just duplicated what you posted. In the main track, with all the Take Lanes collapsed, I was able to select only the clip that went from the beginning of 4 to the end of 7 and add fades, slip-edit, slip-edit with moving fade, split, etc., and also select just that clip and do signal processing like normalization and gain change. Of course, slip-editing revealed the next muted clip in the stack underneath, but I don't see where that would be a problem.
 
What's even better is if you then expand back to the Take Lanes, they will reflect any edits you've made. So you can edit on the Main track and have the results reflected in the Take Lanes, or edit in the Take Lanes and have them reflected in the Main track when the Take Lanes are collapsed.
 
It sounds like there is something you're not understanding about how this process works. It took me a while to read all the online help to make sure I understood all elements of the comping and Take Lanes processes, but now that I know how it works, I would NEVER want to go back to how it was handled in previous versions of Sonar. The speed comping is an absolute killer feature.
 
 
2013/12/20 13:08:25
Guitarmech111
Thanks Craig, this process is different in X3D as compared to X3C. It is not as much comping as it is editing clips with a pitch correction or melodyne type of processing. The project I have will not allow me to select those clips in the audio track view. I only get the option to set a fader envelope option.
 
My work flow has been to keep the take lanes to manageable clips, after comping(which is working like I believe it is supposed to), and then collapsing the lanes so I edit in the solo'd audio clips track view.  X3D does not allow that any more.
 
I apologize for my frustration. The frustration is coming when I believe a work flow has changed and not necessarily for the better. I am settled down now, thanks Alex, and will calm my posts... :)
2013/12/20 13:19:45
Splat
I apologise as well - I totally understand.... really...
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account