Despite being totally stoked about Melodyne in X3 I haven't used it really, mostly because I'm at a point in the mixing process where I haven't yet needed to. But tonight I got to fire it up and play with it. I haven't used Melodyne in some time so I had a brief bit of relearning...but watching the Cake vid on it had me zooming along in no time.
The following are some questions that came to mind, wondering if there are answers or thoughts about it:
1: How do you folks use it on multiple tracks? Nearly always when I'm using this I'm tweaking more than one track's worth of audio. X3 pops each instance up in the Multi-dock, which is...okay. I kind of kept wanting to stack different melodyne panes above another similar to the Track View, so I could visually see the different clip's worth of melodyne panes. As it is I have to keep toggling back and forth.
2: Am I missing how to adjust not the blob but the, er, waver? That squiggly line (I want to call it formant but not sure if that's right) that runs through the blobs like a vein and helps smooth out transitions between blobs. I can't find any tool to adjust it.
3: Inside take lanes, bouncing down a Melodyne cips makes the freshly rendered clip(s) jump all over the place. In my experience, they all go to the bottom, and if there's multiple clips they'll just stack on each other. I thought we solved all that rigamarole with the new take lanes?
4: Melodyne is surprisingly bad at analyzing blobs. Every time I've used I've had to go into edit mode and split blobs and re-target their pitch since melodyne gets them an octave off. Strange.