• SONAR
  • Looping playback in X3 losing sync - X3D broke
2013/11/06 20:38:44
Guitarmech111
Man, the more I use X3, the more issues I have with it and reminders of how poor X2 was for me. IF I found one good thing for 3 bad things I find, I would be happy, maybe.
 
I just tried to loop playback 2 audio tracks and one midi track for several minutes. After a couple minutes, the sync got off and I had to restart the playback to get them back in sync. I shouldn't have to do that.
 
Is this an already know issue? I didn't see anything. This is a 12 bar loop and I looped it about 8 times when I noticed the sync going off. Basic bass, drum and acoustic guitar tracks.
 
Again, I would love to use X3 without having to report these issues. If I run into anything, they will go here to see if y'all have seen them before or if you have suggestions to help.
 
2013/11/06 21:00:19
Guitarmech111
what is so hard for SONAR to keep things in sync during loop playback??

WHY DO WE HAVE TO PUT A METRONOME ON TO KEEP THE SYNC??!!??

SONAR should be able to keep time on it's own without us having to set a metronome on!! This is a bug and needs to be fixed.
 
I did some additional research and found that setting the metronome on during the loop playback somehow helps SONAR keep sync. Shouldn't a sync during playback be expected without additional intervention by the user? Having to enable the metronome during playback, turning the metronome bus down so you don't hear it during playback are additional steps I don't think we should have to do to use SONAR. The bakers need to fix this.
 
Once again irritated at SONAR X series of the DAW. I thought things would be better, but not really. Already been caught up in too many issues today to keep the creative juices flowing... I may just go to 8.5 and finish this project up.
2013/11/06 22:36:40
Anderton
Okay, this has been driving me crazeeeeee...not because I get the problem, but because I don't get the problem. I can't reproduce it, therefore I can't recommend a solution.
 
What am I not understanding?!?!?
 
I have a four-bar MIDI loop driving Session Drummer 3 (SD3 is not in playback mode, it's stopped, so the MIDI notes alone are triggering the drum sounds - it's acting like a tone module). I also have a four-bar audio loop. The metronome is turned off for both playback and recording. The four bars are looped.
 
The loop has been going for about 30 minutes now and I think I'll fall asleep before the two drift out of sync.
 
The only thing I can think of that's causing your problem is this: Under Preferences > Customization > Snap to Grid, is "Snap to Nearest Zero Audio Crossings" checked (I believe this is the default)? If so, then your audio is almost certainly to be a different length compared to the MIDI sequence, which will snap 100% to the grid as there are no zero crossings.
 
If the audio loop length is different from the MIDI loop length, they they will drift out of sync IF you used the length of the audio loop to set the loop points because the loop lengths will not be the same. This is almost certainly not something you will see visually, but being off by even a few samples will cause the two to go out of sync over time.
 
2013/11/06 22:46:17
Guitarmech111
Hi Craig, maybe it has to do with the length of the loop? I am using 12 bars in the loop playback.

The sync issue seems to be a known issue because I got the metronome insertion idea from digging up prior posts in the forum and a lot of people have reported out of sync issues with loop playback. these loops are not groove clips either.  ;)
 
I have 12 bars of superior drummer as the synth module and using 12 bars of midi track as the input.
I have 12 bars of acoustic guitar and bass
 
all clips have been scissor cut on measure boundaries. They are all the same length. When I don't have the metronome active, I get an out of sync issue. With the metronome, I do not get out of sync condition.
 
I really appreciate you trying to recreate this issue. It is frustrating me too  :)
2013/11/06 22:54:11
bladetragic
This isn't a new issue.  People have been experiencing it for a while.  I started noticing it in X2, but if I'm not mistaking I seem to recall it being complained about by some before then as well.  It seems to happen to me based on using certain plug-ins.  For instance, I seem to notice it most often when using Kontakt.  Not sure why though.
2013/11/06 23:11:15
Anderton
Guitarmech111
all clips have been scissor cut on measure boundaries. They are all the same length.



Humor me...check under Preferences > Customization > Snap to Grid. Is "Snap to Nearest Audio Zero Crossings" checked? If so, it was probably checked when you cut on measure boundaries.
 
I'm going out on a limb here, and Cakewalk will probably give me a :facepalm: emoticon, but maybe the "turn metronome on" solution might actually be a bug that forces a reset and ignores the extra few samples that are added or missing when a cut snaps to audio zero crossings instead of measure boundaries.
2013/11/06 23:17:41
Guitarmech111
yup, that is checked. That would surely make sense about the issue.
 
It will be interesting to see what they say. I expect each subsequent loop play to play like it does the first time.
2013/11/06 23:20:18
Guitarmech111
I would also like to add that the test bar for snap sensitivity does not really work well. I am able to drag and leave that test bar in the middle of a line and it does not snap at the 2nd from the last sensitivity selection. Basically 2 clicks from extreme seems to do very little snapping.
2013/11/06 23:27:08
Anderton
Guitarmech111
yup, that is checked. That would surely make sense about the issue.



Aha!! I think we have found the culprit!!
 
So can we consider this solved?
2013/11/07 00:02:17
Guitarmech111
The timing sync issue is not completely gone, but it is about 65% better without using the metronome.I wa able to loop it for 9 times without too much sync issues. I stopped playback at that point and restarted playback. The restart was more on time compared to the 9th time through. I was noticing an issue after 3 times without that flag set before. So it is better, but not fixed.  THX AGAIN!
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