I am mixing a 44 tracks tune, and while I generally don't have any problem, I've had to nurse my PC a bit on this particular project. Today I was nearing completion, and decided to freeze up the drums (about 10 tracks) the bass guitar (4 tracks) and some of the electric guitars (4 tracks worth).
My computer did not particularly thank me for this. In fact, I couldn't get through more than 8 measures of the song without the audio engine dropping out. I figured maybe some additional processing I'd added on the Master Bus was to blame (who wouldn't thunk SPAN had that level of impact? lol), so froze 4 more guitar tracks and a couple vocal ones. That 8 measure haul turned into about 3 measures, on a good run.
In X3 I'm happy to see they've added the CPU usage info, and that sucker was flickering yellow (mostly staying red for those measures) pretty much every time. When I could catch it in the yellow, it would show a usage of as much as 92%, and generally around 86% or more.
Well, being relatively logical, and after having done everything I could possibly consider to help the situation, I unfroze all the tracks. Viola'! Problem solved. CPU use dropped to the 50 percent range, dropouts ceased, etc.
Now, unless I'm missing something very fundamental, I thought freezing tracks was done expressly for the purpose of cutting down on CPU strain?! If so, then I'm thinking an X3e patch needs to be put into motion?
Has anybody else experienced this? Is there any logical reason for it? I'm quite confused.