This is going to be an epically looooong post filled with blathering, meandering rants and other beepsterisms. It's all more or less responses to stuff that's been posted, descriptions of my own thoughts, opinions and aspirations and more intricate detail as to what I think about this mix and what my next steps will be. Hopefully it isn't offensive (I just kind of went stream of consciousness here) as it is most certainly not intended to be.
That said, ALL of this can be completely ignored. All the relevant info on my new plan is at the bottom of this rant. I will divide the rant from the meat with a double line like this...
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This is the rant...
Hi, kev, Mark, ston, Grem and of course Danny. Thanks again for taking a listen and giving me some things to look at. This post will get too muddled and long if I try to squeeze in replies to specific parts of specific posts so I'll just post some of where I think I should personally head based on your suggestions. Also I'll maybe try to explain a bit why I took the direction I did but obviously took too far. Not making excuses but more to give you guys an idea of how I like to hear things and why. Some of the weirdness might make a little more sense then.
So I've already PMd Danny to thank him and just give a quick reply about some stuff. Basically it was along the lines of that I do think I destroyed this in the mastering phase BUT there are indeed some mix issues I can now look at from different perspectives thanks to all the input I've gotten here. Also that when I get a chance I'll try to post the premastered version. Unfortunately the levels are REALLY low on that but in my attempt to give myself plenty of headroom I again probably over did it. I was also having a weird issue where even if I wanted to bring up the levels within the mix I was quite literally running out of room on my faders for some of the instrument. The drums particularly. I think this may have to do with the insane amount of layering I did on the guitars and bass. The drums just couldn't keep up. That is only speculation though.
Now with the limiter I know I screwed that up a bit. As I mentioned earlier I used the Boost11 plug (it's the only one I have AFAIK) and after a bit of experimenting I set it to only just touch the really loud peaks. This was a mistake I think. What I believe I should have done was turn it up to just before those peaks were hitting or getting rid of them in the mix phase with automation. That said... because it is all so low I'll still have to crank it. I kind of figured that with something like that you wouldn't hear the limiter unless it was actually limiting.
Sooooo... does the Boost11 limiter actually color the sound even if it is not limiting anything? If so then I have a bigger problem than I thought and would have to do far more work to get this up to a normal level. I should also mention that because of all this there parts that were overloading the PC Modules so again I had to go through and turn certain things down to avoid that. Not sure what the deal was there but again it probably had to do with the not layered tracks not being able to keep up with the layered ones.
Next up is my reference track. As I said I was using a track from Slayer's Divine Intervention. I have always considered that to be excellent production value but now I'm rethinking that. I spent the morning comparing that track to tracks off their other albums (older and newer) and then against my little creation here. I was avoiding using something older like a South of Heaven track because although that's a great album it seemed far inferior production wise compared to Divine Intervention however I noticed something today and I really should have noticed it earlier. Although the bass and guitars on DI are much better sounding and the overall sound is cleaner the DRUMS are pathetic compared to South of Heaven. Like they are really thin and kind of low in the mix... kind of like my remix here. On SoH they are warm, thick and really in your face. This is a direct result of my ears constantly being draw to the guitar parts in a song. Because the guitars sounded better on my reference track I totally overlooked the weak drums. Don't get me wrong... DI is a monstrous album but it's nowhere near as good for drums as SoH. THEN I was listening to a more contemporary album by them God Hates Us All and frankly I don't really care for that album and to me the guitars are kind of... IDK... I just don't like them BUT the drums are out of freaking sight. I don't think there is any way I could come close to that without a monstrous drum room, a monstrous kit, a monstrous player and a LOT more experience/better gear. It is something to strive for though as I move forward and it has been noted. I was also listening to a lot of other random thrash metal stuff some old some new and seeing what's what paying particular attention to the drums and how the mix was working together. Again many times the drums are just much more present than my reference track.
So long story short... I messed up by using the track I did. I also realized something... well rather it solidified something I kind of knew even when I was first recording this over a year ago was that I put down TOO many guitar tracks to fill it all in. This was because the guits just weren't sounding thick enough for me at the time BUT I could have corrected it in the mix phase. I just did not know enough back then to do that so I did what I know how to do... write extra parts. Now those parts are kind of part of the song and I don't want to drop them but I will be definitely keeping this in mind while arranging new material.
It should be noted though that this indeed was written to be ear candy for guitar players as well as a quick starter project for me to learn on. I mention this because I think some stuff that has been said relates to this. It wasn't meant to showcase the bass (or I would not have just doubled the rhythm guit) and certainly not the drums (because... well although it was played "live" it was on a completely foreign instrument to me... the padKontrol. If I had been playing it on a real kit THEN I would have tried to show off my drumming abilities a bit more). Not an excuse by any means but perhaps that will give a bit more context to where I was going with this. Kind of like you wouldn't listen to a Vai or Malmsteen track to check out the backing parts (but obviously for those examples... at least for Vai, you're still getting a lot more for your money than you got here with the Beeps Creep... lol). I do actually write and perform other styles... many other styles actually but guitar metal was where I started and what has always kept me pounding stages and getting clubs filled so it only made sense to start there in my mixing studies. It's just a lot easier for me to write and dial in guit parts than anything else so it took a lot of extra weirdness out of the equation as I learned the tools and concepts. Again not an excuse at all just giving a little more insight to how this ended up where it did.
The next thing is I may have actually ruined myself because of my choices of music I listened to for pleasure over the years. I love grit and noise and general chaos in my music. I'd rather listen to a garage demo or crummy live board recording than an immaculately produced radio piece. Most of the stuff I'm into is intentionally obnoxious. Lots of underground punk, metal, industrial, whatever. The nice stuff I listen to is usually ancient like old folk, country, early rock, blues, motown, jazz, etc so the production values are usually quite low by today's standards. In one way it's a problem because I know I need to be able to slick things up to be taken seriously as an engineer but in another way I want to say "F*ck it!" and crank up the saturation and load it all up with hiss and noise. A perfect example is the fact one of my favorite releases of all time is Dead Kennedy's In God We Trust/Plastic Surgery Disasters. The production values are HORRENDOUS but god damn do I love that stuff. Once the DKs started getting into higher production values like on Frankenchrist I just... I find it unlistenable. It's that crappy spring reverb or whatever it is they used back then and the cold sterile tone like they are performing in an empty gymnasium. A lot of potentially great music from that period was ruined IMO because of that crap. It's why I've always shied away from reverb in general and now am kind screwed because now I DO see the benefit of well executed reverb to help even a "dry" sound. I just don't know how to use it properly but will learn (there is reverb on this track BTW).
So again that's no excuse but when it comes down to it even if and when I develop the skills to produce stuff EXACTLY how I want (which this is a long way away from being) I think a lot of pros probably won't really dig it. It ain't proper but it's what I like. I would however NOT use my arsehole ears and tastes on other people's material unless they specifically asked but that is all moot because I'm years away from having total control over a mix (I'll get there though I SWEAR IT!)
Anyway, that's just rambling for those who may have been interested in where I was, where I'm at and where I'd like to eventually be and how the Beeps Creep has gotten to this point. Seriously though the master killed a lot of my work and it was stupid that I rushed that.
I don't really see what the appeal is with that first version though. No offense meant but man... I keep listening to it to see if I can hear what you guys like about it but I'm drawing a blank. The ONLY thing I think it has going for it is it sounds a little more natural and live which the premaster of the remix has as well (IMO but I'll let you guys be the judge). To me the original is totally washed out, there's no clarity, I can't hear the kick drum at ALL at most points, instruments fade in and out as everything fights for room... IDK... it's just a mess to me. I quite literally hate it and think it's an embarrassment. I mean the new one is messed up too but I just don't see the appeal of the original. It does certainly have more low end which I will correct in the new version but to me it is really muddy... like the bad kind of low end. I am however surprised at the bass sound in it. I don't remember the bass cutting that much originally but it is much more dull than I like so I guess if I had my druthers I'd find a middle ground between the clearer/crisper sound of the bass on the remix and more full/fat sound of the original. Bass to me though is a very strange animal and I just WISH I could afford the MarkII plug. There are no sims employed on these tracks because both TH2 and GR5 were not really helping. It is simply the line in signal and everything else was done with layering, EQ, compression and saturation.
The only other thing I guess I like about the original version is the cymbals and hats sound more natural but again that's because of me foolishly using the multiband comp in the master when it wasn't necessary and cranking the high end too much (in the mix and the master). However in the original even though they sound more "natural" it's kind of in a bad way. Like crappy stamped cymbals with chunks broken off of them giving that trash can lid sound. In the newer one they sound more like nice cymbals with good decay. They still sound like arse because I cranked them too much but not like cymbals I pulled out the garbage somewhere.
I guess... and I can hear it, is that the lows and low mids aren't stripped giving the overall sound more body and less harshness. I think when I get back into the new mix and execute my current plan I can fix that. Maybe disengage the steep slope hi pass on some or all of the bass tracks (yes I used a hi pass to try and get rid of any potential mud but maybe I want a bit of mud) and do some other stuff to bring out more body/bottom end.
Again I think I stripped much of that out in mastering though. Seriously I'm almost embarrassed to admit what I did with the EQ when I was trying to conform to the -3db per octave "rule"... but here goes. I used TWO multibands to make the freq analyst conform. One to get the curve close then a SECOND one to touch up. I knew I was being an idiot when I did that. I just KNEW IT but I couldn't help myself. I was so wrapped up in what was "proper" that I just... IDK... I lost all common sense. Same happened with the multiband comp. It wasn't helping but I left it in anyway. Now it's a mess. It was probably still whack before I did that but not nearly as much. I just had other stuff on my mind and tried to push it out the door.
Danny is completely right when he said I just was not ready for a mastering attempt and quite frankly I think the premaster did NOT need any major mastering at all. Just some slight tweaks and a volume boost. Anything else should have been done in the mix but it was one of those Bill O'Reilly "F*ck it! We'll do it live!!" moments.
Live and learn, eh?
Anyway... I hope that noone is offended by my own input on this track because I know I may have countered some people's opinions but even though I am still learning and all of this has been immensely helpful in the end there are certain things where my own preferences as far as sound have to take priority. 95% of what has been said has been spot on but there are a couple things that for my personal tastes and needs just don't really work so I thought I'd just clarify what I like and what I don't. I don't think that 5% is "wrong" it's just not really where I want to go or what my own little fanbase would want to hear. It's also why I like dealing with Danny because although his stuff is perfect it isn't actually how I would do things for certain stuff like this. He is immaculate perfection whereas I am gritty chaos. Ideally where I want to be is where HE is at with the super clean and clear stuff then bend it into the disgusting mess I like. Unfortunately where I am at now is starting out with an unintentionally disgusting mess... which for my audience would probably work but I'd rather be able to control the noise. Not have it control me... know what I mean?
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This is the meat! ;-p
So... here's the tl;dr...
Based on everyones input and my mulling over of this issue since I originally posted this here is what I am going to do... to start with anyway.
1) Master: Dump that mastering job. It was stupid and never should have happened. I will fix things in the mix, get rid of that stupid multiband compressor (in favor of a much lighter general compressor or no compressor at all), get rid of the double EQ I did (in favor of a single very LIGHT linear phase EQing just to draw out/cut any good/bad stuff which should be minimal after the re remix), NOT allow the limiter to touch the signal at ALL and try to get my signals up in the mix instead. Basically not be an idiot and use my ears instead of a plug and bookworm crap to dictate what is happening.
2) In the mix bring down those obnoxious hats and cymbals and maybe lay off the compression a bit to get some of the more natural quality of the cymbals back.
3) Take a look at the bass track EQs and try to bring back a little more of the bottom end from the original version without losing the grit/clarity of the new version.
4) Take a hard look at the drums. Particularly getting the kick and snare to be more dominant in the mix even if it means cloning the parts, extracting some MIDI and using extra samples (these are bounced to audio MIDI tracks... I wanted to work with raw waves). I may not mess with the toms because frankly I don't give a crap about the flourishes. I just want to get the general mix together. This won't be released publicly unless I totally rerecord it and frankly I think the tom samples were crummy anyway or at least could have been doubled but they'll do for now. Don't want to spend forever on this. Obviously again the hats and cymbals need to be reigned in and freed up a bit.
5) Maybe take another look at the reverb sends to make sure that isn't contributing to the excessive hi end. I think I may have been a little heavy handed with it and didn't really spend as much time as I should have in that area.
To me... well I know the guitars COULD be tweaked a bit more (as a guit player they can always be tweaked a bit more) but I don't think they are bad as far as tone. I'm moving on to bigger and better things as far as my guitar tones anyway so they can remain as is. Maybe I'll draw out a little more bottom end but only if it doesn't conflict with other stuff.
Those are the major things I'll be looking at... there are a few other minor ideas I have but they aren't really worth mentioning as I'm not sure I'll even go there and this post is already wicked long.
Thank you again guys for all the advice and for listening. Everyone has been MORE than helpful here and really any time you guys see me post stuff for perusal I never want sh*t candy coated. If my feelings get hurt that's my own damned problem. I'm not here to have my ego placated... I'm here to learn.
You guys rock!