I really don't know what I'm doing wrong but Melodyne quantize seems to suck pretty badly to the point where I just don't use it any more.
For instance, I did a test on a 12 bar guitar solo consisting of nothing but 16th notes. The timing wasn't too bad (I played it with a lazy feel) but I wanted to see how tight I could make it with Melodyne, just out of curiosity. So I just went ahead and applied a 16th-note quantize to the whole part using the Quantize Time macro. The results were atrocious - it's blatantly quantizing some notes to the 32nd note grid, effectively giving it a dotted 16th feel. Why would it even do that? If I took an equivalent MIDI track with the same timing and quantized it to 16th notes, you can bet your ass all the notes would fall squarely on the 16th note grid.
Is there something I'm doing wrong here? I have the grid set to 16th notes and I'm quantizing to 16th notes with the macro. To my mind, that should guarantee that none of the notes would land anywhere but right on the 16th note divisions, and certainly note halfway between 2 16th notes.
Here's an example of what I mean, using 3 notes of the solo. First, the pre-quantized notes. The grid is set to 16ths. As you can see, the 3 notes are ahead of the grid lines. The quantize is set to 16ths but I haven't yet applied it with the slider.
Now here's what it looks like after the quantize. The middle note, instead of being moved back to the line like the other two, has planted itself midway between two lines.
Now, just to prove that it's quantized the middle note to a 32nd note grid, here's what it looks like with the 32nd grid enabled:
It's bang on a 32nd note division, even though the quantize value is set to 1/16. I'd really like to know why Melodyne sometimes does this...I get the feeling there's something I'm not understanding here, but even so it kind of sucks that it doesn't just work consistently and easily. I've quantized other guitar parts where it's done every note perfectly, but all too often I get this suckiness.