I have a screenset that has the track view, with the console view docked at the top, that only shows the ProChannel Module.
This means that I can play through a track and see if there is any risk of clipping.
If one of them starts showing red, I check through the signal path to see which module might be overloading.
I think it was Craig Anderton who pointed out that this became more important if you used the Console Emulators.
I used to use empty FX Chain modules to help with gain staging, but now just try to tweak each stage carefully.
I think the part of the reasoning is that , although digital audio has a huge headroom, individual modules may be pushed beyond what they were initially modelled to do. I may be wrong, of course.
Having said that, it has certainly not harmed my work to be careful with gain staging.