• SONAR
  • Removing the Pro Channel from X2 (or X3) Producer? (p.7)
2013/11/27 01:43:08
Danny Danzi
chuckebaby
I happen to be a big fan of the pro channel and I am insulted !
I quit smoking about a month ago but this is too much, I need a cigarette.
 





You better not have one! You got it beat brother....don't look back. I quit on March 12...December 12 will be 9 months for me after smoking for 34 years. I feel fantastic and can't believe I had that nasty addiction. Congrats Charlie....people don't know what a huge win this is until they beat some form of addiction. I just hope I didn't do any damage to myself. You know how it goes...you quit, feel great, then find out in 3 months you're stage 4...uggh! Ok, back on topic...sorry...
 
Hellogoodbye: I wouldn't attempt to remove it permanently. Just make sure your starting templates have the main power button on each instance turned off, and when you press "I" for inspector, just don't click on the pro-channel tab and you won't even know it's there. The way I have one of my screensets set up, it looks pretty much like Sonar 8.5.
 
For example, on that screenset if I press *I* for inspector, this is what I see. If I press *I* again, the whole thing goes away and you don't even know anything is there.
 

 
Hope that helps, but I don't think it will because it doesn't remove it...lol...sorry.
 
-Danny
2013/11/27 08:03:39
Beepster
The other thing is you can remove the PC module from the Console Strips from the Console menu. I think it's in Views then deselect ProChannel. Then unless you press "I" or activate the PC manually you won't seen any trace of the PC anywhere. The PC power buttons are turned off by default so there should be and resource draw... BUT if you REALLY want to remove as much as possible you could set up a project and open the Prochannel, right click on the modules and select "Remove Module" and it'll take it away (this does not work on the Quad Curve and perhaps a couple others). Then clone that track to set up your project and save it as a Project Template.... OR you could simply save the track as a Track Template and then when you insert tracks into any future projects use that template.
 
So, just some extra things that can be done if you truly want to eliminate the PC as much as possible. Still seems unnecessary but it's your work. Sorry if any of this has been mentioned already. Cheers.
2013/11/27 08:36:08
olemon
For a newb like me, Sonar X is rather overwhelming, there are so many plugins to choose from, and I completely ignored the Pro Channel.  But, on my last project I decided to experiment with the PC modules.  And that's the way I plan to mix from now on, with PC modules up front in the chain.   
2013/11/27 08:46:07
Beepster
olemon
For a newb like me, Sonar X is rather overwhelming, there are so many plugins to choose from, and I completely ignored the Pro Channel.  But, on my last project I decided to experiment with the PC modules.  And that's the way I plan to mix from now on, with PC modules up front in the chain.   




When I didn't really know what was what, how to use the stuff or how to set up the signal path the PC was totally confusing and I avoided it opting for the VST plugs instead. Now I find that even though the PC does have some limitations 90%+ of what I need to do can be done there. Learning how the heck to use EQs and compressors properly is what made the difference for me. I thought I was going to have to spend money on a bunch of third party stuff but it really is all right there if you spend the time learning what all the dials and doodads do. Karl Rose's (FBB) X2 Effects vid REALLY helped me with all this.
2013/11/27 11:49:08
Sanderxpander
Anderton

Sanderxpander
While the visuals are nice, most of the included fx are nothing remarkable and would certainly not be preferred over top of the line third party stuff in a professional environment.




Try identical settings with the PC EQ and an EQ from another manufacturer, flip phase and do a null test, tweak the settings to get as close to a null as possible, then switch between the two EQs and see if anyone can notice a difference. It's instructive. I've done this on sessions to give the client the chance to choose whatever EQ they like best, and very few hear any difference at all. Of those who do, there's no real consistency to their choices.



One aspect I like about the PC is that I don't have to load different EQs for different colorations (or lack thereof), given the four possible modes. Also, I use the 48dB/octave high and low pass filters all the time. Before the PC EQ came along, I'd load in the Waves LinEQ filter. It's fine, of course, but it's more convenient to have everything in one place.



As a historical footnote, several years ago I did tests of the Sonitus vs the LP64 when it first came out. The LP64 hadn't been fixed so it was a real PITA to adjust, and much more time-consuming than the Sonitus. But when you compared the two, it was clear the LP64 had a more transparent high end. Pretty much anyone could hear the difference.





As I said, I actually like the EQ, and a standard per-channel EQ is common among DAWs and nice to have. Even if I need more bands from my Q10, or want to use my Waves Pulltec stuff for something specific, you can use it to roll off lows or something. But we had this before ProChannel already.
By the way, I don't care if my clients can't hear the difference between various EQs, since they're paying me to worry about that stuff. Again though, PC EQ is fine, even if stuck inside PC.
 
 Even a simple console emulator would be ok (if NLS weren't a lot better). But my 3rd party compressors, reverbs, limiters, transient designers, delays, whatever, kick the ass of anything in the PC. CA2A is good but there's a VST version of that. I do appreciate how "quick" it works, but if the sound quality of the provided plugs is worse than what I have already, I'm still not going to use it. And yes, I hear the difference, easily. Not to mention PC isn't actually quicker if you have a long chain or need to use even one 3rd party plug in a PC bin.



In addition, I think inventing yet another standard is counter productive. I might buy your point about stability if three big issues of the latest releases hadn't been the tape sim building up hiss, the CE buzzing and the EQ spectograph failing.




Sorry, I think the PC is mostly flashy fluff. That said, it's not really "in my way" very much.
2013/11/27 12:52:12
Jay Tee 4303
Look at you bums...tryna float any excuse to spark up a cig...doncha know the resins gum up potentiometers, and stiffen cones, rolling off highs?
 
Lets duck out back, I got a lighter, protect the EQUIPMENT!
2013/11/27 13:22:48
John
Because the PC can be turned off this thread is going on pointlessly. 
2013/11/27 13:45:35
SteveStrummerUK
John
Because the PC can be turned off this thread is going on pointlessly. 




 Er... no.
 
It's going on "pointlessly" (or not) because people keep posting in it - including you John.
 
One could also argue that its on-going validity is not "Because the PC can be turned off" at all, but more accurately, as per the title of this thread, because one cannot "remove the Pro Channel from X2 or X3 Producer".
 
They might appear to be the same thing to you, or to anyone wishing to put a purely positive spin on the matter, but to any objective reader, they certainly are not the same.
 
 
2013/11/27 14:08:26
John
The same thing could be said of the FX bin Steve. Still it seems to not have prevented anyone from using Sonar even with an intrusive FX bin. As for removing it versus not turning it on, it is effectively the same thing. Unless of course it can't be re-implemented. But then what idiot would want that?  
 
 
2013/11/27 14:17:01
lawp
well the fx bin doesn't take up nearly as much screen space, which was the op's main concern if i read his post right; it's ok for someone to want something different, and it sounds like he found his solution in the basic x3 :-)
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