• SONAR
  • Initial MIDI note length question (p.2)
2013/11/24 11:21:22
grizwalter
Yes, it would. Of course, they should read the X series, because MC6T and SonarX3 are, while obviously different in total feature sets, very similar in use. I'll pass on whatever I learn here in the Steam forums where a lot of MC6T users go and the devs and the buffalo roam.
2013/11/24 12:28:36
nullobject
Anyway, back to the original issue, it appears I'm  doomed to do the drag and stretch note lengths. I was hoping there would be some sort of quantizing variation that would set minimum note durations...oh well, I'm really good at stretching out notes now....
2013/11/24 12:34:32
scook
Don't want to use the Drum Grid Pane? If not, then yes, you will need to adjust the notes in the Note pane. There was a healthy discussion about note lengths generated by an eDrum kit and what to to about them, a month or so ago.
2013/11/24 12:43:56
Bristol_Jonesey
nullobject
Anyway, back to the original issue, it appears I'm  doomed to do the drag and stretch note lengths. I was hoping there would be some sort of quantizing variation that would set minimum note durations...oh well, I'm really good at stretching out notes now....


You can easily select all of them and set them all to the same length in about 2 mouse clicks
2013/11/24 14:27:02
grizwalter
What Bristol said (and I said earlier) is a very quick and easy way. Especially with drums since kicks and snares and generally no sustain sounds don't change when you add/subtract from their length. You can then just go back if you desire and reverse the changed amount over everything anyway.
 
Curious though, why don't you want to use a Drum Pane? I'd give anything to figure out how to get mine working. 
2013/11/24 14:40:44
nullobject
Yeah I know it's just a couple of clicks but for each beat change and each fill it's a pain....
2013/11/24 14:45:23
grizwalter
No nullobject. If you select the entire clip/track, then you can do a one-time drag of the note ends so they are all workable. Then, when you're done, you can simply do a one-time drag back. Just be sure to quantize on the initial drag so everything extends the same amount, then later when you (if even necessary) drag the lengths back to a shorter time, you just use that same setting. Likelihood is you wouldn't even need to worry about resetting the durations anyway, except just maybe with toms or cymbals. Even then I'm not too sure.
2013/11/24 15:02:57
brundlefly
grizwalter
If you select the entire clip/track, then you can do a one-time drag of the note ends so they are all workable. 



That assumes that he drags all the loops in that he will ever need before any editing starts. I think he's saying that he edits as he goes, and has to set durations for every new clip that comes in to the project.
 
There really isn't any way to automate that, but you can simplify the process by using the Event Inspector. Select the clip, enter a values between 60 and 120 in the duration field, and you're done. There's no need to ever change it back; drum samples are generally played as one-shots, and the note off is ignored.
 
If it were me, I might devote the time to dragging all the clips that exhibit this issue into a single project, resetting the durations, and re-saving by drag-dropping them to a new location. File naming might be kind of a pain, though.
2013/11/24 18:35:55
nullobject
I do edit as I go and have literally thousands of clips. I don't think it would feasible to make a project and drag every clip into the workspace and edit/rename/save each clip. I was just trying to avoid going to maximum zoom, highlighting the clip and dragging out note lengths.
2013/11/24 18:44:36
grizwalter
Hey null, I might not have seen it yet, but have you tried the drum pane yet? That's clearly a good solution if you can use it.
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