• SONAR
  • Using Melodyne Tracks with Comping, X3 Producer
2013/11/22 11:56:34
Heckxx
Hello All, I got a simple question,
I'm using the new comping features on my vocal tracks, some of those tracks I'm using the new built-in Melodyne FX (I previously used Melodyne Editor outside of Sonar X2). However, it doesn't seem my melodyne vocal tracks will comp, specifically, I can't figure out how to split a Melodyne clip.
 
Is there something I'm missing, is there a way to do this?
2013/11/22 14:49:32
stevec
Huh....  I've never tried splitting a MD clip - slip-edit yes, but not split (which I know is part of the comping process).   I wonder if it's possible.   If not, you'll probably have to bounce them down before comping (perhaps after making backup copies and storing them in a hidden, archived track). 
 
2013/11/22 15:07:21
Rob[at]Sound-Rehab
I can't help you on that particular issue as I use the opposite workflow i.e. I do all the comping first to get the most natural/best sounding combination of the takes and only afterwards go into melodyne as this requires far less edits (and leads to more natural comped takes); once melodynized, i freeze/bounce; subtle timing adjustments are last (i.e. split bounced track and adjust part by a few ticks until it sits right in the groove) ...
 
 
2013/11/22 16:52:30
mettelus
I do not believe what you are attempting is possible. When a Region FX is created, the selected portion of a clip in essentially sliced already. I do not think these can be altered after that point, but I have never tried it to be certain. I have tried adding Melodyne to a promoted clip in a take lane, but you have to take the entire clip, or else the area outside of the region FX "disappears" in the final track.
 
FreeFlyBertl's post is preferred, I think. Comp first, then apply Region FX sparingly (Melodyne works best on smaller regions), and you can use more than one if needed.
2013/11/22 19:12:08
rontarrant
I'm not 100% sure, but I think no matter which you do first, comping or melodyning, bounce to track would allow you to move on to whichever you want to do next.
I did one or the other last week while experimenting, but I don't remember which came first.
2013/11/22 19:14:06
scook
the egg
2013/11/22 19:48:17
mettelus
LOL, that was a good one!!
 
+1 to the bouncing, etc. As long as the region to be split does not have any region FX "active" you can do whatever you want with it.
2013/11/23 01:21:17
John T
Yeay, you need to bounce before doing anythig else.

The best way to think about it, for me, is this: V-Vocal, Melodyne, and Audio Snap clips exist in a sort of interim state that can't be worked with in the usual way. You need to turn them back into normal clips to carry on working as normal.

Related to this, you'll notice that a clip can be audio snapped / v vocaled / melodyned, but only one of those things at a time. Arguably, this restriction could be more clearly expressed in the UI.
2013/11/23 12:41:07
stevec
John T
The best way to think about it, for me, is this: V-Vocal, Melodyne, and Audio Snap clips exist in a sort of interim state that can't be worked with in the usual way. You need to turn them back into normal clips to carry on working as normal.

Related to this, you'll notice that a clip can be audio snapped / v vocaled / melodyned, but only one of those things at a time. Arguably, this restriction could be more clearly expressed in the UI.



Spot on.   They're all essentially "performance fixes" intended to be performed outside - before or after, but not during - the comping workflow.
 
2013/11/23 15:32:55
rontarrant
scook
the egg

I almost brought in that comparison, but perhaps I tried too hard to find the right, witty way to do so. In the end, I gave up.
But someone had to.
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