A few updates on my previous issues with Neutron in the September version of SONAR Platinum:
1) I think I mentioned this earlier in the thread, but the suggested workaround of using the VST3 version of Neutron, rather than the VST2 version (which I was actually using by accident anyway since SONAR seems to no longer be hiding the VST2 versions of plugins that have VST3 versions, and the default categorization of Neutron in the VST3 scheme resulted in its being "relatively hidden" on my system -- it put it in EQs, and I have a bazillion of those, whereas my first inclination was to look in channel strips, then multiband dynamics, and dynamics, and ... -- I did actually look in EQs, but missed it somehow, maybe just thinking I'd seen the standalone EQ modules from it), got rid of the loud blip then cutting out of the audio engine until after restarting SONAR.
2) The crashing of SONAR when I loaded a project that had Neutron in it appears to have been a problem in MusicLab's RealGuitar2 VST that was somehow catalyzed by Neutron's being in the save project. I replaced both instances of RealGuitar2 in the project with VST3 versions of RealGuitar 3, and the same project no longer crashed with Neutron saved in it. (The project was from 2010-2011, so had a number of older versions of plug-ins in it compared to what would be loaded if starting the same project today. Part of my effort to remix what was there and add to it a bit would have been updating plug-ins anyway.)
3) After getting Neutron to work, I've tried it in at least 5 tracks in the project (thus far -- 2 acoustic guitar parts, a distorted electric guitar part, submixed drums, and a synth), simply using the Track Assistant to detect settings, with no other plug-ins on those tracks except for the Pro Channel Console Emulator and PSP Audioware's VintageWarmer 2 (for tape emulation). There are still 3 more tracks in the existing project that just have their original processing on them for now (lead vocal, piano, and bass guitar), and I'll eventually try all of those with Neutron as I update other plug-ins on the two instrument tracks, but I will say that Neutron has at least done a passable job of making what is there thus far fit together (and I haven't used the masking facility yet). It also detected the right track types with the exception of the synth (it just used Clean for that). It's impossible to say at this point whether I'll end up using all of the Neutron instances in a final mix, whether I'll augment it if I do, etc. However, I would say that, if I needed to just do a quick mix, be it for a demo or due to some really short deadline, I don't think I'd hesitate toward using what it's given me thus far.
4) I had noticed the other night that I was getting some "CPU stumbling"-type effects in the audio with Neutron in there, but I've had issues in that area with some other heavy duty plug-ins, despite having a pretty powerful system. Today I tried SONAR's new plug-in load balancing, and things really evened out (instead of what I'd typically seen before, which was the first of 12 CPU graphs being high while the rest were pretty low, despite having multi-processing engine enabled). I haven't noticed any artifacts since then, with the single exception of there being a point when Track Assistant is running where it glitches each time. I think that is probably when it puts its processing chain together, which may be a "natural glitch" point due to adding/reordering processors.
Overall, I'm pretty encouraged.
Rick